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Tip: If you edit level 0, make sure you also edit level 100. Both of them are used for the bonus game.Not logged in.
Money for Life v1.0 by MarioFanGamer
Forum Index - Valley of Bowser - Moderation Questions - UberASM - Money for Life v1.0 by MarioFanGamer
Pages: « 1 »
File Name: Money for Life v1.0
Submitted: 2017-09-02 10:08:49 AM by LuigiFanGamer
Authors: LuigiFanGamer
Type:
Includes GFX: No
Includes Hijack: No
Featured: No
Description: A recreation of Superyoshi's Money for Life except optimised and more customisable (like different RAM addresses or initialisation).

Look in the ASM file to see what you can edit.
The player is stuck upon death because of a code order error: the checks meant to prevent the code from executing when the game is paused, animations are locked, etc. is placed after the code that kills Mario, effectively putting him in an endless death subroutine calling.

This can be solved by moving this piece of code at the very beginning of the "CodeMain" label:
Code
	LDA $9D
	ORA $13D4|!addr
if !KaizoTrap == 0
	ORA $1493|!addr
endif
	BNE .return


Seems to work as intended other than that.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - UberASM - Money for Life v1.0 by MarioFanGamer

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