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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex editing. See $0584DB and $0584E2 in the ROM map.
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Inimigo do Mario by Gabriel12102673
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Inimigo do Mario by Gabriel12102673
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Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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File Name: Inimigo do Mario
Submitted: Dec 13, 2017 1:35pm by Gabriel12102673
Authors: Gabriel12102673
Demo: Yes
Featured: No
Length: 14 exit(s)
Difficulty: Easy
Description: O hack não está em versão final, eu ainda estou atualizando ele!
Quando ele ficar pronto eu vou atualizá-lo novamente!
Este é um hack básico que ainda estou fazendo!
[imgu]https://www.dropbox.com/s/jwdhokxz7xhem7q/Inimigo%20do%20Mario010.png?raw=1[/img]
This is what does this hack's fate in. You cannot proceed any further after completing this level. Check your exits to ensure that they all work as intended.



The left screen happens before the right screen, which informs youof the damaging ground. Move your message to the first screen these are encountered.


FG entrance is too low in relation to where Mario actually starts. Too low is minor inconvenience most of the time, but if the FG entrance is ever too high, then Mario will die upon entry to a level.


Upon entry here, you're immediately put into a dangerous position where you must react that instant or take damage. As a general rule of thumb, when the player enters a new area, give them at least four seconds to react to whatever you throw at them.

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Forum Index - Valley of Bowser - Moderation Questions - Hacks - Inimigo do Mario by Gabriel12102673

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