The goal of the disassembly is to eventually make it a split-disassembly
; put it in an assembler and it'll assemble. Almost every data will have its own binary file. Very simple examples: level and sprite data of each level in their own files, the graphics in their own files, palette data in their own files.
Feel very free to contribute
The level editor (WIP)
From its readme: "MushROMs started as a basic level editor for Super Mario All-Stars for the SNES. In time, it grew to being a generic editor for any tile-based layout game (NES, SNES, Genesis, etc.). However, most of the work currently emphasizes SNES games. What it can ultimately do will come down to what the contributors want it to do."
spel werdz rite
is looking for (C#) coders who can contribute to his generic SNES level editor project. People who are interested should contact him or me (as I have immediate contact with him).
The ROM, RAM and SRAM maps
It's rare that something gets moderated here, but please don't let that discourage you from submitting something. Even if an address is waiting to be moderated, it's still useful information.
SMB3 level and map data
SMB1 level data
A comprehensive SMB1 level format documentation
by spel werdz rite
Feel free to discuss anything related to SMAS hacking in this thread. Ideas, questions, etc.