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C3 IS OVER! (buy Skyrim on Commodore 64)
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Super Mario All-Stars Hacking
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - Super Mario All-Stars Hacking
Pages: « 1 »

The disassembly


https://github.com/Ersanio/SMAS-Disassembly

The goal of the disassembly is to eventually make it a split-disassembly; put it in an assembler and it'll assemble. Almost every data will have its own binary file. Very simple examples: level and sprite data of each level in their own files, the graphics in their own files, palette data in their own files.

Feel very free to contribute

The level editor (WIP)


https://github.com/bonimy/MushROMs/

From its readme: "MushROMs started as a basic level editor for Super Mario All-Stars for the SNES. In time, it grew to being a generic editor for any tile-based layout game (NES, SNES, Genesis, etc.). However, most of the work currently emphasizes SNES games. What it can ultimately do will come down to what the contributors want it to do."

spel werdz rite is looking for (C#) coders who can contribute to his generic SNES level editor project. People who are interested should contact him or me (as I have immediate contact with him).

The ROM, RAM and SRAM maps


ROM map
RAM map
SRAM map
It's rare that something gets moderated here, but please don't let that discourage you from submitting something. Even if an address is waiting to be moderated, it's still useful information.

Miscellaneous documentation


SMB3 level and map data
SMB1 level data
A comprehensive SMB1 level format documentation by spel werdz rite

Feel free to discuss anything related to SMAS hacking in this thread. Ideas, questions, etc.
I've been doing IRL stuff lately. (y)
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Interested in MushROMs? View its progress, source code, and make contributions here.

Sad to see it dying out, but people have RL. I'll look around for coders.

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NoALT


Pages: « 1 »
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - Super Mario All-Stars Hacking

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