Banner
Views: 843,193,324
Time:
21 users online: 7 up, CalHal, Dan Drigues, Ice Man, Kusrry,  Linkdeadx2,  MarioFanGamer, Miets, Mirann, NewPointless, OEO6, Rykon-V73, Ryrir, shane, SwampMage,  ThirdWall, underway, westslasher2,  xHF01x, Zidan3, zLukaasPvPz - Guests: 47 - Bots: 86 Users: 46,315 (2,880 active)
Latest: AmazingAlien
Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.Not logged in.
Level 3: Super Mario Bros. 3
Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - Level 3: Super Mario Bros. 3
Pages: « 1 »
Description

A level based on SMB3 composed of 4 sublevels: Blocky, Desert, Water and Castle. Uses Boom Boom as the boss.

You can use the brick blocks from SMB3 as well as some custom enemies from that game. Some SMW enemies also use SMB3 graphics.

Difficulty: Normal-Hard

Custom Sprite list:

0E - Classic Goomba (All levels)
0F and 10 - Venus Fire Trap (All levels)
11 - Pile Driver Micro Goomba (Level 27)
12 - Fire Snake (Level 27)
13 - Blooper (Level 28)
14 - SMB3 Dry Bones (Level 29)
15 - Roto Disc (Level 29)
16 - Hot Foot (Level 29)
17 - Boom Boom (Level 2B)

Notes:

-All map16 tiles are in page 6
-If you can't find your tile in page 6, then use the original tile.
-Tile 60F is a brick block and tile 61F is a coin that turns into a brick block when the P-switch is active.
-Use tile 62F for brown used blocks so they don't turn into coins when the P-switch is active.
-For brick blocks that have coins/powerups inside use turn blocks. Don't use regular turn blocks though.
-All sprites and variations can be found in the custom sprites page.

Level 3: Blocky (08 screens)

00 - FuriousVampire*
01 - Alex119098*
02 - SwagAssMustafa*
03 - Green Jerry*
04 - Shiny Ninetales*
05 - Najeraldo*
06 - Alex119098*
07 -
08 -

Level 27: Desert (09 screens)

00 - SwagAssMustafa*
01 - Najeraldo*
02 - Alex119098*
03 - FuriousVampire*
04 - Shiny Ninetales*
05 - SwagAssMustafa*
06 - Alex119098*
07 - Green Jerry*
08 -
09 -

Level 28: Water (07 screens)

00 - SwagAssMustafa*
01 - Najeraldo*
02 - Alex119098*
03 - Shiny Ninetales*
04 - FuriousVampire*
05 -
06 -
07 -

Level 29: Castle (0A screens)

00 - SwagAssMustafa*
01 - Alex119098*
02 - Najeraldo*
03 - Alex119098*
04 - FuriousVampire*
05 - Shiny Ninetales*
06 - Green Jerry*
07 -
08 -
09 -
0A -

Level 2B: Boss

00 - FuriousVampire*
Hmm I guess I'll claim screen 01 of Blocky (Level 3)
Screen 03 of Blocky:

Download

--------------------




YouTube


Taking 04 of Blocky and 03 on Water
Screen 03 of Level 27 is done.


Download
Doned Blocky's 04 (I'm going to wait FV for making the screen on level 28)

04 of Water is done. Sorry for the wait, Shiny!


Download
Done:




I actually finished this a while ago, but I forgot to upload it lol.
While I'm here I might as well claim screen 02 of Desert and screen 03 of Castle
I made screen 05:


Download
And finally, here is screen 04 of Castle:


Download
Here is 03 of Water

Ok here's screen 02 of Desert and screen 03 of Castle respectively:
I just made screen 01 of level 27


Download
we are alive!

Doned 04 of Desert and 05 of Castle



(Tile 68C act as 130 in the last base rom, so if you use it change it manually to 25)
Time for me to claim screen 06 for Blocky and Desert :P

EDIT: Finished both

Oh yeah, since I'm still a bit motivated I'll claim 02 of Water and 01 of Castle.
Done and done

And another pair of screens:



Level 28
Level 29
Pages: « 1 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - Screens Project - Level 3: Super Mario Bros. 3

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy