Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
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Erik's ASM Showcase and Request Booth [ASM requests closed]
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Separate Overworld Luigi Graphics
Full title: Overworld Mario Tilemap Rewrite and Expand.
This patch rewrites the tilemap of overworld Mario to use 16x16 dynamic tiles and expands it, allowing player 2 to have his own graphics.
For The Requets, please note these rules and notes:
- No bosses or patches that modify a lot of mechanics
- No whining if I decline it or I don't make the request
- I reserve all rights to decline a request
- I don't test the requests throughly.
This patch but to be usable with SRAM Plus (last time I tried to use both I ran into ROM crashing, just stuff I don't understand). If it could also come with the blocks included fixed it'd be really neat!
E: Also that patch to separate the OW player graphics is awesome! While I don't have use for it myself for now, I'm sure it'll be really useful to the others.
Will supply video if need be for how the sprites act. Basically, the ball bounces along with the bear riding on top. Jump on the bear (knocking it off), the ball keeps moving though and you can ride the ball. Ball changes direction when it hits a wall.
Will supply ripped GFX too if you want.
Working on a new SMB3 styled hack, click here to check it out. Layout by RanAS, modified by yours truly.