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Separate Overworld Luigi Graphics
Full title: Overworld Mario Tilemap Rewrite and Expand.
This patch rewrites the tilemap of overworld Mario to use 16x16 dynamic tiles and expands it, allowing player 2 to have his own graphics.
For The Requets, please note these rules and notes:
- No bosses or patches that modify a lot of mechanics
- No whining if I decline it or I don't make the request
- I reserve all rights to decline a request
- I don't test the requests throughly.
That's a pretty cool patch that i'm pretty sure it's going to be useful for a lot of people.
My request is a patch/uber asm code that changes the colors of the flowers, mushrooms and stars on the ow border depending on your position on the main map, like in VLDC9's overworld.
Great. I'd like to request a bigger version of the venus flying trap. GFX It uses the generic SMW palette. Also, when will you upload the Elite Goomba I requested in the last C3?
This patch but to be usable with SRAM Plus (last time I tried to use both I ran into ROM crashing, just stuff I don't understand). If it could also come with the blocks included fixed it'd be really neat!
E: Also that patch to separate the OW player graphics is awesome! While I don't have use for it myself for now, I'm sure it'll be really useful to the others.
Will supply video if need be for how the sprites act. Basically, the ball bounces along with the bear riding on top. Jump on the bear (knocking it off), the ball keeps moving though and you can ride the ball. Ball changes direction when it hits a wall.
this jet sled from mega man 8 seen in wily fortress 1.
MAJOR EDIT: Please do it in Romi's SpriteTool
Major edit 2: (credit goes to Pyro and the magmml2 team for this)
-------------------- On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.
idol Administrator, PR Manager, and SMW Hack Manager
basically blarrg meets boss bass. just sits in the water (with negative priority, like blarrg n grinders) & then pops out and absorbs the player in its mouth if they come 2 close.
Can you make an underwater porcu-puffer that basically has the same behavior of chasing mario around, but it doesn't float to the top of the screen if the level is a water level?
Alright, 10 requests, I'll close them for now and decide which ones I'll make.
By the way, look forward to another ASM release in this thread (and another? ;) )
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