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Separate Overworld Luigi Graphics
Full title: Overworld Mario Tilemap Rewrite and Expand.
This patch rewrites the tilemap of overworld Mario to use 16x16 dynamic tiles and expands it, allowing player 2 to have his own graphics.
For The Requets, please note these rules and notes:
- No bosses or patches that modify a lot of mechanics
- No whining if I decline it or I don't make the request
- I reserve all rights to decline a request
- I don't test the requests throughly.
This patch but to be usable with SRAM Plus (last time I tried to use both I ran into ROM crashing, just stuff I don't understand). If it could also come with the blocks included fixed it'd be really neat!
E: Also that patch to separate the OW player graphics is awesome! While I don't have use for it myself for now, I'm sure it'll be really useful to the others.
Will supply video if need be for how the sprites act. Basically, the ball bounces along with the bear riding on top. Jump on the bear (knocking it off), the ball keeps moving though and you can ride the ball. Ball changes direction when it hits a wall.
this jet sled from mega man 8 seen in wily fortress 1.
MAJOR EDIT: Please do it in Romi's SpriteTool
Major edit 2: (credit goes to Pyro and the magmml2 team for this)
-------------------- On Pixel Art Requests: I generally do not accept free work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that second part. I do not accept speculative work as I do have various art I made on-hand with me. I am more receptive to paid work and equivalent exchange of resources (trades) in which case, you can DM me wherever I have an active presence on for the details and we can work something out. If not, then don't DM unless absolutely necessary.