How about a heavily customizable health patch? Each normal and custom sprite as well as the other sprite types that can interact with the player (extended, cluster, and I think one minor extended?) should be able to take off a specific amount of HP, it should be possible to increase the player's maximum HP by finding collectibles or triggering event flags (and those also save to SRAM), and it should be easy to change how it's displayed if you want to: regular Layer 3 status bar, sprite status bar, numerical, continuous meter, hearts, pause menu, HUD above the player's head, whatever. (Mind you, I know more than enough ASM to modify patches like that, so it would be more a case of flexibility than anything.)
Or if you'd rather do a sprite, how about the Stilt Guys from Yoshi's Island? Daiyousei format would be best for me, but I can convert them from whatever.
What I'm requesting is a sort of "Hybrid Sprite", a land version and water version:
Extra Bit x2 (Not Set):
24x32 sprite that will walk around, somewhat patrolling. Randomly, it will spit out a projectile aimed at Mario. When Mario gets near, it will speed up, chasing after him. Reaching a wall will cause it to jump three tiles.
Extra Bit x3 (Set):
32x24 sprite that will swim about. Randomly she'll jump out of the water and spit out a projectile at Mario. When Mario gets near, it will speed straight for him.
(Graphics will be provided if request is accepted. Thanks for reading)
Sprite is for "Romi's Sprite Tool v1.41"
Mariofan64 Red Piranha Plant
Posts: 229/249
Since:
Location: Maryland
Alright guys, requests're over for now. I'll try get a bunch done today because I need to finish day 2 of my project too.
sixco here's your request (st only for now): link. ill convert it to pixi later
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