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SPRITE TOOL WARS
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2018 - SPRITE TOOL WARS
Pages: « 1 2 »
Oh boy, another sprite tool! Please make it so good that no one will ever think to use another one ever again. This being backwards-compatible gives hope to the dream of one day having one tool to rule them all.

We’re looking for level designers to work on Extra Mario World!
Compatible with Pixi and ST sprites?

...

YETH!

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I can build levels, test your hacks, and sometimes fulfil ASM requests.
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They have to be converted from pixi, which leaves the average user in the dust.
Originally posted by zacmario
They have to be converted from pixi, which leaves the average user in the dust.

You just have to set up the macros at the beginning of the file.
This is really something that could be fixed with a simple step by step guide or converter a la trashkas.

It's not like non-ASMers will have to learn ASM just to use PIXI sprites.

From the Fire Bro file:
Code
;; 6646: It is troublesome to fix, so do this
macro SubOffScreen()
	ldy.b	#0
	JSL	SubOffScreen
endmacro
macro GetDrawInfo()
	JSL	GetDrawInfo
endmacro
!ExtendedOffset = 0
That's definitely a gold mosaic.

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My name is Hanmiso.#fim{<3}
Anyone have all the old sprite tool sprites. I lost mine in a harddrive failure, and we can't obtain them here anymore..
Here you go.

No descriptions, however.
Whoa.. That was quick, I'll grab that up tomorrow. Thank you.
Here is an alternative form, all 599 in 1 and pre-extracted to subdirs.
Thanks for your reply.

I was troubled changing the PIXI sprite for GIEPY, so I decided to make an option.
(However, I think that complete correspondence is difficult.)
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Cool, so will Sprite tip work with this? For some reason I can't get lunar magic to display custom sprites since using pixi
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2018 - SPRITE TOOL WARS

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