Thank you everyone for the kind words! All this support gives me great motivation in finishing this. I'll do my best to give you, next C3, a wonderful hack to play.
Some quick answers:
This is easily the most impressive hack I've ever seen, visually. Have you thought about doing this/do you do it professionally? Because if you don't you really should. (Also I dig the rainbow HDMA in the last screenshot).
You mean making it from scratch programming-wise (like, making an actual game or something)? I'll may consider when I'll get better at programming, even though I see this very far from happening (I don't thing it'll happen 100% even, lol. It all depends on what I'm gonna specialize in during my university career).
Out of curiosity, why'd you keep some of the SMW sprites (like the saws) the same? It's not a bad thing - they fit decently - did you just not get around to it yet?
Despite I'd love to make a total overhaul of the Mario-themed sprites left, I'm not a gfx artist. Plus, making redrawn-ish graphics makes everything even harder. I'll consider this, but don't take my words for granted, that I'll make the overhaul of sprites succesfully.
Originally posted by kamekku14
Every shouted booyah, a wip hack gets cancelled.
Is the mid-air jump unlimited? It seems really overpowered that way.
It's not. It kept the same as in the demo (5 jumps). The rainbow-y level you see at the end of the trailer has them infinite as gimmick. My bad for not pointing it out, lol.
Speaking of it, I was considering adding a status bar counter of it, so that you can easily keep track of how many jumps are left to do.
Hopefully, next C3 you'll see this in a finished state. If you have other feedback, I'll be happy to hear!