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SUPER MARIO WORLD: ALEXANDRITE EDITION (C3 EXCLUSIVE DEMO!!!)
Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2018 - SUPER MARIO WORLD: ALEXANDRITE EDITION (C3 EXCLUSIVE DEMO!!!)
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hello i'm back and with something i didn't make over the course of just two days

DOWNLOAD

some background:
this hack was born out of my dissatisfaction with the previous hack i had been working on, also called Super Mario World: Alexandrite Edition. that hack, however, was trying to be more like an official mario game, whereas this hack is being made more like a collaboration hack, in which all of the levels will be made first before really making the overworld, and is more inspired by the works of the JUMP team and japanese hacks like the hyper mario series. i'm aiming for a very hard difficulty, but still in a way thats manageable.

right now, this hack is mostly vanilla in gameplay, outside of a few new blocks and patches, but hopefully that will start to change soon enough. this demo includes 6 six playable levels. some of the levels are pretty rough still (Confusing Koopas can be hilariously easily broken and the power-up filters, for whatever reason, still don't properly filter out reserve items [here's a link to the asm in case you figure out where i went wrong]), but thats mostly why i'm releasing this; to garner feedback from the community and see what areas i can improve in for the future. i may not respond to all the feedback right away, but please know i appreciate it and will try my best to keep it in mind going forward. i hope you enjoy.

here are some screenshots if you want those for whatever reason:







also i had a dream about c3 last night so it's probably safe to say that i'm at least a little bit excited to release this
Originally posted by alexandrite
this hack was born out of my dissatisfaction with the previous hack i had been working on, also called Super Mario World: Alexandrite Edition. that hack, however, was trying to be more like an official mario game, whereas this hack is being made more like a collaboration hack, in which all of the levels will be made first before really making the overworld, and is more inspired by the works of the JUMP team and japanese hacks like the hyper mario series. i'm aiming for a very hard difficulty, but still in a way thats manageable.

Alright! This is the sort of thing I'd love to see more often~

As for the ASM:
Code
db $37

JMP Mario : JMP Mario : JMP Mario
JMP Return : JMP Return
JMP Return : JMP Return
JMP Mario : JMP Mario : JMP Mario
JMP Return : JMP Return

Mario:
	STZ $0DC2	; clear reserve box.
	LDA $19		; \ check player powerup status.
	BEQ Return	; / if player is small Mario, end code.
	STZ $19		; else, force small Mario.
Return:
RTL

print "power down"

This way, it clears the reserve box first of all.
The way you had it before made it so that it only cleared if the player wasn't small.

I've replaced the "LDA $00 : STA $address" with STZ for optimization purposes. It's basically the same thing.
oh, that makes sense now why it wouldn't work lol. thanks, lion!
No prob!

also i miss your lain av
Is this JUMP 2 :O
I'll play this when I have more time later, but I'll have to let you know that if this isn't at least as janky as YUMP then I'm going to have to call the man in the red suit.
well i can't say for certain if these levels are indeed JUMP-quality or even as janky as YUMP's, but they certainly try their best to be at points #smrpg{y}
Worst game ever. Let's play it, shall we?

---------------------------------------------------------------------------------------------------
My name is Hanmiso.#fim{<3}
putting this on my "shit to play after the c3 craze is over" list
heaven is other people
thank you for saving my life, idol
I played like all the levels except like 1 earlier today and finished most of them.
I like the feeling I get of, precisely, you doing things because you feel like doing them and not caring much about the thought in the back of your mind of "this might be a bad idea". I admire people who can express themselves well (that probably doesn't make any sense)

I didn't enjoy the puzzle levels a lot though, considering a non-broken version of the cave. The ghost house is especially quite stale. I enjoyed the platforming levels a lot more, especially the castle and the football level

I might be losing my gaming patience but I would at least consider the retry prompt, since the levels are pretty difficult so far. I think it only adds to the experience to not need to endure the death sequence everytime. Everyone should use it, honestly

Good luck and keep having fun with this, I'm looking forward to more of it!

--------------------
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Forum Index - Sunken Ghost Ship - C3 Museum - Winter 2018 - SUPER MARIO WORLD: ALEXANDRITE EDITION (C3 EXCLUSIVE DEMO!!!)

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