If you didn't do this with a programming magic I can't think how did you do lol
Batch scripting is underneath programming with actual languages, but it can get the job done with the right collection of commandline utilities, and that's half the battle if you can't make your own. I automated as much as I could, and for the image saving from LM I also set up some keyboard macros to run on a slave laptop overnight. I had to do a LOT of debugging (mostly race conditions) and put in some failover routines, so I have much respect for those who can jump in and build off APIs while convincing the rest of the world it's a clean job.
There's other small wrong things
Thanks for the notes, I'll make the changes and they'll be reflected in the next push.
this, it wasn't made by me
It's lost on me how I arrived at that, but with fresh look I was able to tie the dead dropbox link for KarateKid5 to omegazeroINFI. There is a string of credits in the message box texts that mentions everybody but him, so I assume that's for the resources he used. For now I'll keep it marked anonymous.
My 2011 secret santa level was this one
So, I know Lucas (CK Crash) stored the anonymous entries but did not make them. This is an edge case where the outputted info on the page does not accurately represent ownership, because I did not write a function to prevent stating where the hack came from when I specify in sheet that there is no valid author. "Produced By" was more of a "Provided By" in this situation. As you see in the category list, its canonical entry name did not include Lucas as the author. Now that I know you made this hack, that whole problem can go away. 👍
I'd be really impressed if you had a rare hack of mine called Super Mario World: The Lost Levels from 2003.
Is this your hack? http://smw.servegame.com:45726/db/7/76e7488eb35267e7b3a9c66d1ab4a7a589023ca2/
do you have Anikiti's Mario X World 1 through 4, because they're not in the JP section.
I have a bunch named "MarioX World" in the Adventures section, since I think they are sufficiently de-regionalized with their native English writing.
are all hacks curated in such a way where you can at least complete them or aren't completely messed up? Like crashes and level 0 shenanigans
The contents were not formatted to fit your screen. They are provided as is, with no warranty or guarantee of usability implied. Blame the man downstairs. Where I felt heavy corruption has occurred, I marked with a [BAD] tag. For problems assumed to be caused by addmusik incompatibility, I marked with [BAD-emu] to indicate there is hope it can be played on another emulator such as ZSNES
. For level 0 errors, that can occur in an otherwise perfect rom if the author set an exit wrong, so from a technical perspective I can't fault the rom for that, but rather the level design, and give it a pass on integrity.