Custom powerups patch v3.0.0 (C3 Release)
So yeah, I've decided to release a beta version of v3.0.0 this C3. This version ditches the normal 16x32 player for a 32x32 one, letting me to program other powerups that would be a nightmare in v2.1.1, alongside with tons of other stuff.
The included powerups are:
- Hammer Mario (SMB3)
- Boomerang Mario (Custom)
- Super Leaf (SMB3)
- Tanooki Suit (SMB3)
- Frog Suit (SMB3)
- Superball Flower (SML)
- Rocket Boots, previously known as Rocket mushroom (Terraria)
- Mini Mushroom (NSMB)
- Propeller Suit (NSMBWii)
- Shell Suit (NSMBWii)
The following ones are missing/planned due to time reasons, but you can find some traces of them in the .zip file:
- Ice Flower (NSMBWii)
- Penguin Suit (NSMBWii)
- Bubble Flower (Custom)
- Cloud Flower (SMG)
Some items got a complete reprogramming and others got some interesting new features, be sure to check them out!
That's a good list of powerups! But you might be wondering, how are you putting all of that stuff in SP1/2!? Well, I went ahead and made a Dynamic Powerup Items system in order to get all of this working. This systems lets you to have a 8KiB .bin file to fill with powerup items graphics with the only downside of having only 2 powerup items on screen, the older items on screen will disappear leaving a puff of smoke. Like Projectile DMA feature, this also can be turned off since I expect some people to not like at all this change.
Here's an image of this in action, in the right side you can see how SP1 looks in game.
This is a sort of rushed release, so expect some things to not be Perfect(tm) and expect updates in the following days
The readme is also incomplete, that's the last thing I'll update since it's not that relevant for me.
Report every bug you find here or in the Releases forum thread, and if you can provide a fix, I'll be super happy.
As a friendly reminder, I have a discord guild where we discuss this patch, throw out some more ideas, post bugs, etc: https://discord.gg/zMX6bY8