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Chocolate Level Design Contest 2018 - Rules and Submissions

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Level Design

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Here is my short level
I was a little late for lack of ideas at first, but if you stop to think, it's not such a great level.
Level
Having completed his adventure and gotten the salmon, Glitchcat7's cat Mallow takes a stroll through the city.

Uses stuff we didn't use in the first Super Mallow World hack, but which we're planning on using in the sequel. I tried to credit everyone involved that I can in the credits level, and there's a sandboxy level where we were trying out different blocks to see what would fit in our hack or not.

Obviously I want to acknowledge everyone else involved with the first Super Mallow World hack for making the hack, and for getting us started on the second.

Though the design of this level is 100% mine, the graphics and stuff are not, and I credited those in the credit level too.

Edit: Added music, fixed some palette stuff, removed a couple yoshis because 1-up sprites are broken.
#thp{=0}Rescue Cirno! ⑨

Obs:

Edit: Ok, NOW this is the FINAL version. I'm sorry, guys, hehe.
"If you imitate someone, you can never surpass them."
Here is my level:

Lespna1's Level

I had fun working on this. I wanted to have more enemies, but I had some limits with the graphics overlapping and being in SP4, but I tried my best to test everything and make it work right.
The credits are in the Readme file.

Edit: I updated the ZIP file.
Galactic Adventure (ver. 1.03) - a collab by Wakana and me

Best thanks to our very helpful testers:
- Chosentw0
- Eevee
- Gloomy


Also thanks to all the people, which coded the resources we used.








Exhausted Mario

Updated. Now there's music.

Credit:
Berk for the background
tcdw for music
morsel/morceau for assisting me with ASM
GreenHammerBro, JackTheSpades, MarioE, mikeyk for original air meter ASM
lightest

a collaboration with katrina.

uses msu-1, so you will need an emulator that supports it or sd2snes or something.
Sledding Through The Reactive Factory

Solo entry. Please do not use the GFX resources used in this level anywhere else as of now. Special thanks to Ruberjig for taking up my longstanding publicly-made C3 ASM request that is used in this level.

Enjoy.
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Haunted Stronghold

No secret exit, utilizes SA-1, and tested using Bizhawk. Figured I should cover my bases just in case. :P

Best of luck to the other entrants!

5 STAR POINTS!

DUMP - Level 613 - Smash Stronghold

Me and Mellonpizza thought Mario doesn't use his hammer enough. Press X or Y to use the hammer anywhere (ground & air).
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




New Entry

Collab by Miku & me.
Layout by Erik557
Hi.
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Level Design

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