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Chocolate Level Design Contest 2018 - Rules and Submissions
Forum Index - Sunken Ghost Ship - Old Contests & Events - Chocolate Level Design Contest 2018 - Rules and Submissions
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Here is my short level
I was a little late for lack of ideas at first, but if you stop to think, it's not such a great level.
Having completed his adventure and gotten the salmon, Glitchcat7's cat Mallow takes a stroll through the city.

Uses stuff we didn't use in the first Super Mallow World hack, but which we're planning on using in the sequel. I tried to credit everyone involved that I can in the credits level, and there's a sandboxy level where we were trying out different blocks to see what would fit in our hack or not.

Obviously I want to acknowledge everyone else involved with the first Super Mallow World hack for making the hack, and for getting us started on the second.

Though the design of this level is 100% mine, the graphics and stuff are not, and I credited those in the credit level too.

Edit: Added music, fixed some palette stuff, removed a couple yoshis because 1-up sprites are broken.
#thp{=0}Rescue Cirno! ⑨


Edit: Ok, NOW this is the FINAL version. I'm sorry, guys, hehe.

Hey! I'm an artist, too. Check my crazy stuff here! :3

Welcome to the Abyss!
Here is my level:

Lespna1's Level

I had fun working on this. I wanted to have more enemies, but I had some limits with the graphics overlapping and being in SP4, but I tried my best to test everything and make it work right.
The credits are in the Readme file.

Edit: I updated the ZIP file.
Galactic Adventure (ver. 1.03) - a collab by Wakana and me

Best thanks to our very helpful testers:
- Chosentw0
- Eevee
- Gloomy

Also thanks to all the people, which coded the resources we used.

My entry that isn't the best thing I've made, and it's pretty difficult tbh.

A.K.A. Oxygen not included!

Searching for GFX guy! Help me finish my player GFX! DM me for more details!

Exhausted Mario

Updated. Now there's music.

Berk for the background
tcdw for music
morsel/morceau for assisting me with ASM
GreenHammerBro, JackTheSpades, MarioE, mikeyk for original air meter ASM

a collaboration with katrina.

uses msu-1, so you will need an emulator that supports it or sd2snes or something.
Sledding Through The Reactive Factory

Solo entry. Please do not use the GFX resources used in this level anywhere else as of now. Special thanks to Ruberjig for taking up my longstanding publicly-made C3 ASM request that is used in this level.


On Pixel Art Requests: I generally do not accept free work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that second part. I do not accept speculative work as I do have various art I made on-hand with me. I am more receptive to paid work and equivalent exchange of resources (trades) in which case, you can DM me wherever I have an active presence on for the details and we can work something out. If not, then don't DM unless absolutely necessary.

Haunted Stronghold

No secret exit, utilizes SA-1, and tested using Bizhawk. Figured I should cover my bases just in case. :P

Best of luck to the other entrants!



DUMP - Level 613 - Smash Stronghold

Me and Mellonpizza thought Mario doesn't use his hammer enough. Press X or Y to use the hammer anywhere (ground & air).

Are you an ASM coder and want a boost on your Steam, Switch, PS4, or Xbox One accounts? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading or boosting in exchange. 6 more left.

New Entry

Collab by Miku & me.
Layout by Erik557
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Forum Index - Sunken Ghost Ship - Old Contests & Events - Chocolate Level Design Contest 2018 - Rules and Submissions

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