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Super Mario Lost World - Vanilla-ish COLLAB
Forum Index - SMW Hacking - Works in Progress - Super Mario Lost World - Vanilla-ish COLLAB
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Hello there, I'm RussianMan, and this is a remake of this (sorta) old thread.

Why I did that is because since I'm new leader, I want to have access to first post and have needed stuff in here.

Anyways, this is Super Mario Lost World, a collaboration hack (previously team hack). It's a vanilla-ish hack which is aimed to be sort of SMB:TLL but for SMW. Which means

-Graphics that feel vanilla (And under that I mean no ExGFX, only GFX that comes with baserom)
-Very hard level design
-Stuff like that

Progress? A decent amount of progress were made, but there's still a lot to do.

I'll show some pictures of some levels we made've so far:

Anybody can participate in this collab, just claim something, don't forget rules and you're good. Oh yeah, rules.

1) Default GFX only, no ExGFX. GFX bypass is allowed. Using tiles from direct access is allowed, but no custom MAP16 tiles.
2) You can use custom sprites as long as they don't need any custom GFX.
3) You can use uberASM (GFX restriction is also applied)
4) Custom music is ok_hand to use.

That's basically it, I hope I didn't forgot anything.


Latest baserom:

Version 1.1


Todo: Replace with spreadsheet.

World 1 (FINISHED!):
Yoshi's Jungle 1: Pixel-Gon (2 exits)
Yoshi's Jungle 2: Pixel-Gon (2 exits)
Yoshi's Jungle 3: niko (1 exit)
Yoshi's Jungle 4: darken (1 exit)
Yoshi's Secret Area: RussianMan (2 exits) (Working on update)
#1 Lemmy's Castle: Pixel-Gon (1 exit)
Red Switch Palace: RussianMan (1 exit)

World 2
Theme: Mostly grass.
Radical Peninsula 1: SwagAssMustafa (2 exits) INCLUDED
Radical Peninsula 2: Darken (2 exits) (Cave) (INCLUDED)
Radical Peninsula 3: RussianMan (2 exits) (INCLUDED)
Radical Ghost House: (1 exit)
Radical Peninsula 4: RussianMan (1 exit) (INCLUDED)
#2 Morton's Castle: (1 exit)
Radical Secret 1: RussianMan (2 exits) (Underwater) (Help wanted)
Radical Secret 2: (2 exits) (Cave)
Yellow Switch Palace: RussianMan (1 exit)
Super Secret Area: Pixel-Gon (No exit) (INCLUDED)

World 3
Theme: Caves.
Far Out Dome 1: RussianMan (1 exit)
Far Out Ghost House: SwagAssMustafa (1 exit) (INCLUDED)
Far Out Dome 2: (1 exit) (underwater/icebergs)
Far Out Dome 3: RussianMan (2 exits) (INCLUDED)
Far Out Dome 4: SwagAssMustafa (1 exit)
#3 Iggy's Castle: RussianMan (1 exit) (INCLUDED)
Far Out Secret Area: (2 exits)
Far Out Fortress: (1 exit)

World 4:
Theme: Bridge/Athletics
Brill Bridge 1: (1 exit)
Brill Bridge 2: (1 exit)
Brill Bridge 3: RussianMan (1 exit) (INCLUDED)
#4 Roy's Castle: (1 exit)

World 5:
Theme: Mountains/Grass
Bodacious Plateau 1: Pixel-Gon (1 exit)
Bodacious Plateau 2: (2 exits)
Bodacious Plateau 3: RussianMan (1 exit) (INCLUDED)
#5 Ludwig's Castle: (1 exit)
Green Switch Palace: (1 exit)

World 6:
Theme: Grass/Forest
Island Of Mystery 1: (2 exits)
Island Of Mystery 2: (2 exits)
Island Fortress: RussianMan (1 exit)
Island Of Mystery 3: Green Jerry (2 exits) (INCLUDED)
Island Of Mystery 4: (1 exit)
#6 Larry's Castle: (1 exit)
Island Secret Area: RussianMan (2 exits) (INCLUDED)
Blue Switch Palace: PMH (1 exit) (INCLUDED)

World 7:
Theme: Desert
Righteous Desert 1: (2 exits)
Righteous Desert 2: RussianMan + SwagAssMustafa (1 exit) (INCLUDED)
Epic Ghost House: RussianMan (1 exit) (INCLUDED)
Righteous Desert 3: (Cave) (1 exit)
Righteous Fortress: (1 exit)
Righteous Desert 4: RussianMan (2 exits)
#7 Wendy's Castle: (1 exit)
Righteous Secret Area: (Cave) (2 exits)

World 8:
Theme: Cave/Lava
Flooded Ghost Ruins: (Underwater/Island/Iceberg) (1 exit)
Basin Of Bowser 1: Green Jerry (1 exit) (INCLUDED)
Basin Of Bowser 2: SwagAssMustafa (2 exits) (INCLUDED)
Basin Ghost House: (2 exits)
Basin Of Bowser 3: RussianMan (1 exit) (INCLUDED (needs to be replaced/remade))
Basin Of Bowser 4: SwagAssMustafa (1 exit) (INCLUDED)
Basin Of Bowser 5: (2 exits)
Basin Fortress: RussianMan (1 exit)
Back Door: (0 exit?)

Super Star World:
Theme: Any
Super Star World 1: (All levels have 2 exits)
Super Star World 2: RussianMan (INCLUDED)
Super Star World 3: Green Jerry (INCLUDED)
Super Star World 4: Shiny Ninetales (INCLUDED)
Super Star World 5:

Spiffy Zone:
Theme: Any
Cherry: (all levels have 1 exit)
Strawberry: RussianMan (INCLUDED)
Peach: SwagAssMustafa (INCLUDED)
Banana: Green Jerry (INCLUDED)
Ice Cream: RussianMan (INCLUDED)

Front Door:
Hub 1: RussianMan (INCLUDED)
Room 1:
Room 2: RussianMan (INCLUDED)
Room 3:
Room 4:
Hub 2:
Room 5:
Room 6:
Room 7:
Room 8: RussianMan (INCLUDED)
Final Room (Aka Back Door): RussianMan


And lastly, here's latest thing I made for this.

In Bowser's castle, when you're about to enter the door, it'll show room designer's name, like in JUMP.

Even more text-related stuff

This is a test image, there'll be a cutscenes at the final boss. In speaking of that, plot is going to be changed.

This is what I have so far:

As for levels, Room #2 has been updated and video uploaded.


And here's a few pics of upcoming level:

Basin Fortress:

Be carefull! Those pipes generate statues!

First DC room.

If you want in my basement to observe my projects, PM/DM me for invite link.

This seems like an interesting collab... I'm joining this because why not. I'm claiming Star World 4.

Originally posted by RussianMan
-Graphics that feel vanilla

Originally posted by RussianMan
1) Vanilla and only vanilla GFX.

I feel there is a contradiction here (unless I'm not understanding something)
Layout made by MaxodeX
I feel there is a contradiction here (unless I'm not understanding something)

I mean replaced GFX in game counts as vanilla. They're not ExGFX, they're just replacements. It's kinda confusing. I know. (E: I edited it)

I'm claiming Star World 4.

If you want in my basement to observe my projects, PM/DM me for invite link.

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Forum Index - SMW Hacking - Works in Progress - Super Mario Lost World - Vanilla-ish COLLAB

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