Hello there, I'm RussianMan, and this is a remake of this (sorta) old thread.
Why I did that is because since I'm new leader, I want to have access to first post and have needed stuff in here.
Anyways, this is Super Mario Lost World, a collaboration hack (previously team hack). It's a vanilla-ish hack which is aimed to be sort of SMB:TLL but for SMW. Which means
-Graphics that feel vanilla (And under that I mean no ExGFX, only GFX that comes with baserom)
-Very hard level design
-Stuff like that
Progress? A decent amount of progress were made, but there's still a lot to do.
I'll show some pictures of some levels we made've so far:

Anybody can participate in this collab, just claim something, don't forget rules and you're good. Oh yeah, rules.
Updated rules, copied from SMLW discord server:
1) Make levels hard. Hard doesn't means unfair, so you should know boundary between "challenging" hard and "frusturating" hard.
2) You can do whatever you want with level design, but preferably something traditional. Unique gimmicks are nice to have once in a while, so don't go overboard with them.
3) Only GFX that comes with baserom is allowed to use. No ExGFX. No dynamic sprites gfx. GFX Bypass is allowed.
4) No Custom Palettes, with lunar magic's palette editing, uberASM or otherwise. No HDMA.
5) No Custom Blocks.
6) Custom Music is allowed.
7) Custom sprites are allowed. Preferably sprites that "feels vanilla" (like minor modifications of original sprites or something).
8) UberASM is allowed to use as long as it doesn't breaks any other rule.
That's basically it, I hope I didn't forgot anything.
Userbars:


Latest baserom:
Version 1.2.2
Claims:
Todo: Replace with spreadsheet. Spreadsheet link
Discord server for more frequent updates and progress.
----------------------------------------------------------------------------------------------
And lastly, here's latest thing I made for this.

In Bowser's castle, when you're about to enter the door, it'll show room designer's name, like in JUMP.
Why I did that is because since I'm new leader, I want to have access to first post and have needed stuff in here.
Anyways, this is Super Mario Lost World, a collaboration hack (previously team hack). It's a vanilla-ish hack which is aimed to be sort of SMB:TLL but for SMW. Which means
-Graphics that feel vanilla (And under that I mean no ExGFX, only GFX that comes with baserom)
-Very hard level design
-Stuff like that
Progress? A decent amount of progress were made, but there's still a lot to do.
I'll show some pictures of some levels we made've so far:
Anybody can participate in this collab, just claim something, don't forget rules and you're good. Oh yeah, rules.
Updated rules, copied from SMLW discord server:
1) Make levels hard. Hard doesn't means unfair, so you should know boundary between "challenging" hard and "frusturating" hard.
2) You can do whatever you want with level design, but preferably something traditional. Unique gimmicks are nice to have once in a while, so don't go overboard with them.
3) Only GFX that comes with baserom is allowed to use. No ExGFX. No dynamic sprites gfx. GFX Bypass is allowed.
4) No Custom Palettes, with lunar magic's palette editing, uberASM or otherwise. No HDMA.
5) No Custom Blocks.
6) Custom Music is allowed.
7) Custom sprites are allowed. Preferably sprites that "feels vanilla" (like minor modifications of original sprites or something).
8) UberASM is allowed to use as long as it doesn't breaks any other rule.
That's basically it, I hope I didn't forgot anything.
Userbars:


Latest baserom:
Version 1.2.2
Claims:
Discord server for more frequent updates and progress.
----------------------------------------------------------------------------------------------
And lastly, here's latest thing I made for this.
In Bowser's castle, when you're about to enter the door, it'll show room designer's name, like in JUMP.