Originally posted by Ice Man
I'm not sure if this has been suggested but we should be able to zoom in/out the 8x8 editor as well.
It's been mentioned elsewhere, but I'm a little reluctant to invest much time upgrading the old 8x8 tile editor since, well... it's old and limited. It's older than LM itself, and dates back to the editor I made for the SMRPG translation.
I'd replace it, but that'd take even more time. Time that's probably better spent elsewhere, as we do already have external tile editors that can serve that role.
(I do actually have another 8x8 editor around that I built for another unreleased program, but while it's more capable it also wasn't really built with zoom in mind and is around 15 years old so not sure I'd want to move that one to LM)
Originally posted by Ninja Boy
This is more a curiosity since there's already ways to transfer it but is there a reason why saving Overworld to file never became a thing?
The cost/benefit tradeoff for implementing and maintaining it just never seemed quite worth it. The overworld has a lot of different pieces of data in it, which in the end you'd just be transferring as a single unit to a different ROM anyway... a transfer that LM has always been able to do directly without any extra code needed.
Unfortunately it also probably doesn't help that a certain number of people over the years have acted rather like spoiled children by practically throwing temper tantrums over not having that one for some reason. I've been rather tempted on more than one occasion to simply blacklist that feature outright due to that kind of behavior.
Originally posted by FPzero
I have a feature request from dtothefourth, who is currently working on the previously-announced SMW Level Inserter. He made mention that LM's command line options for .map16 files are lacking a way to import partial .map16 files. Currently it only allows for full-page import through the -ImportMap16 command or all pages import through the -ImportAllMap16 command. Shown visually, he'd like a command line feature to replicate the yellow ? button functionalities in the 16x16 Editor.
He says it would also be nice if a new command for partial .map16 file import had the option to target a starting map16 tile as an argument.
Lastly, if the -ImportMap16 command does actually work for partial .map16 files, I suppose he'd like some clarification on how it's done, because it appears that the command has a required level number argument that might be causing some confusion in the process.
Not sure why he thinks it only does full pages. The -ImportMap16 command already does the equivalent of what you're talking about. The number of tiles imported is determined by the contents of the .map16 file (or for the old raw .bin files, the size of the file).
The starting target map16 tile is also determined by the contents of the .map16 file, but can be overridden by the optional X,Y command line argument (for old .bin files, the coordinates are mandatory).
As for the level number argument, it's mandatory because portions of the first 2 pages of Map16 in SMW are tileset specific (plus the 3rd page has an old option to be made tileset specific), and the tileset is determined by the level. But if you're not inserting tiles in a tileset specific area, then the level number you use doesn't really matter much.