Sorry if this has been already a topic in the thread, but: would it be a lot of trouble to add support for exporting or pasting copied ExAnimation frame values/data to some sort of file that can be later imported into a level?
We have convenient ways to save palette and/or Map16 data to files that makes it easy to pass to other people and/or provide with resources, the missing bit (from my PoV of someone often helping people with graphic resources or building levels) is a convenient way to immediately provide ExAnimation frame values--a workaround I often see is just sending screenshots of the ExAnimation settings dialog to convey the frame values for manual typing in.
I assume there's some sort of data that is stored to the clipboard since we can copy and paste values, so would be nice if we could save that data to a file, or paste them plaintext-style for someone to copy and then paste into the ExAnimation settings.

We have convenient ways to save palette and/or Map16 data to files that makes it easy to pass to other people and/or provide with resources, the missing bit (from my PoV of someone often helping people with graphic resources or building levels) is a convenient way to immediately provide ExAnimation frame values--a workaround I often see is just sending screenshots of the ExAnimation settings dialog to convey the frame values for manual typing in.
I assume there's some sort of data that is stored to the clipboard since we can copy and paste values, so would be nice if we could save that data to a file, or paste them plaintext-style for someone to copy and then paste into the ExAnimation settings.
