Originally posted by masonI disabled all of those that you listed -- and some others, for good measure -- and it still took a while.
I wonder what else has been put in Win11 that could slow things down. I know Microsoft has been trying to limit Windows 11 to more recent CPUs, though you wouldn't think it would make that much of a difference. There are also rumors of them rewriting core libraries in Rust, including Win32 GDI. That was supposed to be initially disabled behind a flag, but they could be doing a controlled rollout for some...
Originally posted by masonThey do look like the buttons in those screenshots, with the shadows and whatnot.
Alright, guess we can rule out Microsoft forcing common controls v6 on some people. That would have been strange, but it was best to be sure.
Originally posted by masonThis did shorten the wait time. Thanks for continuing to provide this view, I think it'll work well enough for me. I'll maybe keep experimenting down the road to figure out if there's anything I can do to make the newer menu load faster. Would be nice to have the drop-downs, but not the end of the world. It's a bit odd, I haven't really done anything to my Windows installation at all. I don't have anything unnecessary running in the background either. 6% CPU spiking to 15% when opening the drop-downed menu and then back down.
Well, if you discover what's doing it then let me know. It would be nice to have a solution for it in case it happens to a few more people.
But it did occur to me Friday that it might be possible to improve performance in the standard GFX dialogs by doing some slightly crazy UI sleight of hand.

So I spent yesterday afternoon doing some experimenting of my own, and after some tweaking it looks like it should work. Wait time should be reduced by up to 80% on much slower systems. Think I'll do some more testing over the next couple of days to make sure no bugs come up before copying it to the rest of the GFX dialogs.
Originally posted by Blizzard BuffaloNow, something that still bothers me to this day, is that the palette editor could be better, like choosing to select direct HEX, as the RGB method is starting to look very antique for me. You can, I dunno, use some code from Palette Editor to incorporate it?
Oh, I already added a small extra window a few months ago that lets you enter RGB hex values, in both PC and SNES format.