Whenever i open another rom while with overworld window, the overworld didn't changed.
That's a known "bug" of years, but it's more of an advantage so people who port to a new ROM don't have to remake the map and events all over again. It's as simple as closing LM and then reopening it.
I don't know if FuSoYa would be willing to fix this though.
Re: the Windows color dialog thing: yes, it was an issue on my end, as confirmed by the same behavior persisting in other programs that use it. However, it's present on my PC as well as the laptop I was using at the time, which even runs a different Windows version, so now I have no clue what to do :/
(E) I found a fix. No clue why it was broken, but yeah
And yeah bug report, if the ROM crashes in LMSW the Lunar Magic session stops responding to inputs. Windows doesn't detect it as "unresponsive" and I can only close it via right clicking it on the taskbar. Specifically this occurs because the SA-1 chip is installed on my ROM and LMSW doesn't support it, so do that if you're trying to recreate the issue.
This is incredible, I wouldn't have expected a major new version so soon after my return to the scene. Really awesome work FuSoYa and Vitor, I especially love the possibility of making levels with variable dimensions!
I still want to report a minor issue I'm having (since it's Christmas I can't look into it further right now). My hack which I finished last week is working perfectly. But if I now open it and save any level with the new LM (without actually changing anything), the hack will crash after the "Nintendo Presents" screen (black screen, playing random sounds etc.).
Hack is 2MB, uses SA-1. Does this happen to anyone else or did I simply overlook something obvious?
Also another question: LM now displays normal "Do Nothing" entrances as Mario riding on Yoshi (or what's supposed to be Yoshi, it's using empty sprite map16 slots), is there a way to change that somewhere?
Vitor Vilela SMW ASM Moderator and Tools Moderator Marisa Kirisame
It's understandable. While designing the sprite system I had to change partially how SA-1 Pack worked and hence your ROM is crashing currently. Please download the latest version of SA-1 Pack here and let me know if your ROM works normally again.
After doing that, don't forget then to update your Sprite Tool and run though as well.
Again, the new version's changelog is on my list of the most engaging reads of the year. It's still hard to believe all the new features (introduced all at once, no less!) are real. We can't thank FuSoYa and Vitor enough for all their hard work and dedication.
It's a little unfortunate that some of the new features that used to require patches and might be out of LM's scope are now bundled and closed-source. Other than that, though, this is a really exciting Christmas gift!
I'll be porting my hack in a bit, and I'll let you know if things go awry. (Wouldn't be surprised to see two or three new hotfix versions, given how packed it is with brand-new features.)
What a great Christmas gift! I read through the changelog and I no joke thought I was dreaming when I saw some of the stuff that was added. Especially the fact that levels can now have different dimensions, as that sounded like one of those "never in a million years" sort of things.
Looks like I'm going to be busy with disassembling the new ASM so I can use the new features in my hack and document the new hijacks. I'm especially curious of figuring out whatever sorcery was used to make the custom level dimensions possible. XD
Suggestion: An option that's similar to Ctrl + Del (removes everything inside of a level), but it affects all levels in one go. I don't know if this has been suggested in the past, but I feel like this would be at the very least convenient for people who want to start a new hack with all levels being "clean".
In case this has already been suggested in the past and you rejected it before, then... just pretend I never made this post.
A change of scenery is always nice.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.
This is the best thing to happen to Mario hacking in some time. Hats off to you Fusoya and Vitor, and your neverending tricks! I'm going to have to radically rethink my whole hack with these new level dimensions, and I'm going to have a blast doing it. That said there are a few patches that don't work at all in this new version - I know Wall Jump and Horizontal Scroll Fix all seem to fail spectacularly now, so word of warning to the reckless.
Lastly, I feel a bit selfish asking for new features right after the boatload of new features we just got, but could there be (or is there already) something to make transferring everything from one rom to another a bit easier? Saving every level individually to a file and then reloading them on another rom takes a while, especially since secondary exits often don't get loaded in on the first pass.