Originally posted by FuSoYaOriginally posted by WhiteYoshiEggThe reason I found those is a bug I'd like to report: when the main LM window is maximized, the right edge of the inner window is visible (instead of a scrollbar, or the lack of one.)
Can't replicate. Are you running LM with something non-standard (unofficial themes/WindowBlinds/Wine/etc)?
Ah, I actually am (a .manifest file to give controls a modern look). On the other hand, the screenshot I made is with that disabled, and now I can't replicate the effect either way, which is... strange?
It's nothing to worry about in any case. I just figured if it'd been an oversight that's replicable and easy to fix I might as well let you know.
Originally posted by FuSoYaAs the sprite tooltip says, for Y=0 (scroll range 12) you're supposed to set the BG init position to 0 (Absolute 0 in the new system... note that isn't the same thing as the BG= +00 setting). And yes, that means you'll only see the top screen or so of layer 2 visible at any time... that's what the sprite was made for.
The range 5 one you might have to start Mario near the top of the level to use. And again, you'll only see the top screen or so of layer 2.
Remember that just like with the tides, you're not meant to be able to scroll vertically with those. Not even in the original horizontal levels. Going by your screenshot, you might need to code a custom sprite for the effect you're really looking for, or modify the original sprite to support vertical scroll.
Thanks for the clarification! That makes sense. What I showed isn't my intended setup anyway - I was just messing around looking for obvious ways to break the system, and apparently I had forgotten layer 2 commands don't go well with vertical scrolling.