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More overworld levels and events
Forum Index - SMW Hacking - Resource & Tool Releases - More overworld levels and events
Pages: « 1 2 »
Hello! This patch is not compatible with LM 3.01. Because when entering a pipe/star in the overworld the game breaks.
I have drafted a new version that adds compatibility with Lunar Magic 3.00 onwards.

Note that it is poorly tested; report any issue you encounter so that I can take a look at them. Thancc.
This patch is not working with this.
I applied "emptysmw2.asm" before "bigow_1.4rc1.asm", but it seems that I can not get into certain levels (12E ~ 1DB).
Originally posted by NextTactics
This patch is not working with this.
I applied "emptysmw2.asm" before "bigow_1.4rc1.asm", but it seems that I can not get into certain levels (12E ~ 1DB).


Cannot reproduce, both of them together work fine for me.
For future reference; I do not provide support for compatibility with other patches/tools besides Lunar Magic. Please only report issues that are the direct result of this patch alone.
This patch does not seem to be compatible with SRAM Save.
I've adjusted some addresses ($1Fxx+$00B1), but it still does not seem to save.

And also you could send the "layout.txt" please?
Originally posted by NextTactics
This patch does not seem to be compatible with SRAM Save.
I've adjusted some addresses ($1Fxx+$00B1), but it still does not seem to save.


The layout file is the same as with the previous versions, you can find that at the patch's page.

The patch remaps SRAM and alters the saving routine. It will definitely not work with SRAM+ and other patches of that nature.
Originally posted by Ragey
The patch remaps SRAM and alters the saving routine. It will definitely not work with SRAM+ and other patches of that nature.


I left a comment about that.

Quote
For an untested version supporting Lunar Magic 3.00 and up, click here.


The red path leaving Yoshi's Island messed up (endless fade out loop) and the game will not retain saves no matter what. The extra events and levels however do work.

I set up a test by putting all these levels in a row, each level address is higher by one hex integer from left to right, on every row descending. Each level exits right for normal and down for secret; initially I didn't have horizontal paths, I placed them in vain of solving another problem...



... After beating every level from 0 to 9 in order, by the time I reach 9 it doesn't seem to exit to the right, even though normal exits are set to do that. This isn't always the case, but it usually happens at 9, sometimes higher addresses to the right of it. I'm not sure what you make of that.

Each level's Normal Exit triggers the same event hex as the level address (except Level 101 is Event 0x25 and so forth), every level is revealed on the event before itself, so Level 9 is revealed on Event 0x8, Level B revealed on Event 0xA.

Are you planning on keeping at this? It would certainly benefit those huge projects to have a stable map with this much expansion.
Originally posted by Conal

Hey Conal,

I can't reproduce any of the issues you mentioned; it all seems to work fine on my end. Can you try again and send me a patch if the problems persist for you?
Originally posted by patch
Code
  !sram = $41C800

Wanted to mention that this offset is incorrect. SA-1's BW-RAM portion of SRAM starts at $41C000 instead.
Pages: « 1 2 »
Forum Index - SMW Hacking - Resource & Tool Releases - More overworld levels and events

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