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Sicari 2 - The Brink of Time
Forum Index - SMW Hacking - Works in Progress - Sicari 2 - The Brink of Time
Pages: « 1 2 3 4 5 6 »
nice spreadgun from contra

I'm actually quite digging the window effect going on. Good work on everything so far!

Don't worry, Sicari Remastered LP is not dead. I'm swamped with projects lol.

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Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




It's so cool and simple, I think hacking like this is a really fun place! When will the demonstration be held?

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By. Egg Angel Coaching : Han Me-So

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Hi, my name is Han Mi-so. Please take good care of me. ^^

I updated the picture.

* Lightning's Mario : Works In Progress (99 / 100%)
A new video

demonstrating the first time travel level (minus the boss)

hopefully you like ;)
Level looks interesting! And it uses LM 3.00 Sweet!

Also quick question, I don't know if I'm just imagining it but does Sicari jump a bit higher in this hack?

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Currently working on: Princess Peach Alpha
Originally posted by slakkmichael
Level looks interesting! And it uses LM 3.00 Sweet!

Also quick question, I don't know if I'm just imagining it but does Sicari jump a bit higher in this hack?


Nah, she, has the same jump height as before lol

also thanks :3
Spot-on level! Everything is really great: background, HDMA, abilities and challenges. I'd like to give this remarkable hack a shot one day.

Also, is your jump sound custom or glitched by music?
I have a Discord server as well!

I may have canceled my level, but I've never said I could change my mind and get ideas.
Originally posted by Rainbow Man
Spot-on level! Everything is really great: background, HDMA, abilities and challenges. I'd like to give this remarkable hack a shot one day.

Also, is your jump sound custom or glitched by music?

Most likely custom. If it is a mistake though... I like how it sounds.

Dat LM3 cheats tho

--------------------
Are you an ASM coder and want to trade "resources"? Private Message me for details.
(I also offer SMW Custom Songs in exchange for ASM! I don't do ports though unless it's to remix.)

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Video of boss level 2

This level is home to Mysteria, who will be making her return from K-16 - Story of Steel. Her level is a victorian-esque city.

Also have some screenshots; I made a slight tweak to the level's palette since the video.






Finally, here's a poster of the hack cuz why not.

#smw{:TUP:}
Hey, so I sorta recently played through the Sicari series (including the Sicari 2 demo) and wanted to say I really enjoyed it! Sicari Remastered is definitely one of my all-time favorite hacks, with phenomenal spritework and atmosphere. Which is probably a thing you hear pretty often, but I wanted to say it anyway. It's also like, the only hack I've played so far that's made proper use of the walljump mechanic in its level design, lmao.

Speaking of level design, I feel it went up another notch in Sicari 2 so far, with more specialized level themes/gimmicks, making it even more enjoyable to play than the first imo. If there's any one small nitpick I had to mention, it's with the destructible walls in the Palace of Ka'Shai. In general they work great! There was just one part where the wall wasn't level to the floor making me have to jump up to hit it, but the placement's kind of exact for it to count, so when it wasn't working the first few tries I thought it was a glitch and almost restarted the level. Oh, and the ceiling feeling a bit low at times in Chill Out, but I think I saw that one mentioned by someone already.

As for the most recent level shown, I think it looks incredible as usual and I like the enemy choice. Only thing I can say is maybe the walk-through walls could be made darker/less saturated than the rest, or have different visual borders to distinguish them more.

And finally, really nice poster! I'm excited to see more about the robotic cowboy character in particular, and can't help but wonder if Anna's going to be playable this time around.
Thanks for all the kind words, much appreciated. I'm especially glad you noticed my attempt to make more interesting levels!

You reminded me though;

As shown in the C3 thread (though silly me I forgot to post it here aaa) Anna is indeed playable in her own levels again, albeit a bit differently this time.





Here are some teasers from her first level, "Witching Hour." This time around, Anna's levels take place on her broomstick, similar in function to the space pod level in Story of Steel, but with some differences.
REALLY like it so far! Can't wait to play it once it's finished!

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Check out Super Mario 2D Adventure!
https://www.smwcentral.net/?p=viewthread&t=96678

Me on MFG:
[REDACTED]

Me on GameFAQs ( more active here):
https://gamefaqs.gamespot.com/community/GMP




Nice work ! There is a 2P support ?

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Originally posted by Shadows
Nice work ! There is a 2P support ?

Nope it's locked to one player
Its all looking really good as usual Eevee.
I'll say straight away that the buildings GFX are really well done.
The brickwork really gives it some character and they feel like actual buildings and not just rectangles.

After watching the video I'll say that the Diamond at 1:10 seems a little tricky to get? Maybe tweak that area slightly?
It's up to you at the end of the day.

Also I notice that the camera scrolls upwards only when you land. There is a hex edit that makes it so the camera always follows you.
If you have a more flat level you can still disable scrolling so its stays in place. Might be handy if you have more vertical based levels.

Lastly I do like how there are bonus levels with different controls. The broomstick one reminds of me of the mosquito sections in Rayman games.

But yeah nice work as always. #smrpg{y}
*Excitement Builds*

Keep me posted on this one. I'll probably wait to hit it up until it's finished this time, but we'll see :)

Looks great! I'm looking forward to what design elements stem from the first game as well!

Also if that song from Sewers is brought back, I'm sure no one will complain.


Here's a new video; Oil Spill of World 2. hope ya like
So here's the latest progress, and some wips which again I forgot to post lol
Unnamed beach level:




Mysteria boss battle finished, courtesy of Blind Devil:


And another new level, Rainbow Citadel


#smw{:TUP:}
Originally posted by Eevee
screenshots

This is all looking really nice! Though the beach background confuses me a bit because the foreground is the beach itself and the background has the ocean behind all those trees..
Other than that I really have no problems here #smrpg{<3}

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Polaris is cool. I think. Can't confirm.
Wow! Those are some nice beach graphics! #smrpg{<3}

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Currently working on: Princess Peach Alpha
Pages: « 1 2 3 4 5 6 »
Forum Index - SMW Hacking - Works in Progress - Sicari 2 - The Brink of Time

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