Hey, so I sorta recently played through the Sicari series (including the Sicari 2 demo) and wanted to say I really enjoyed it! Sicari Remastered is definitely one of my all-time favorite hacks, with phenomenal spritework and atmosphere. Which is probably a thing you hear pretty often, but I wanted to say it anyway. It's also like, the only hack I've played so far that's made proper use of the walljump mechanic in its level design, lmao.
Speaking of level design, I feel it went up another notch in Sicari 2 so far, with more specialized level themes/gimmicks, making it even more enjoyable to play than the first imo. If there's any one small nitpick I had to mention, it's with the destructible walls in the Palace of Ka'Shai. In general they work great! There was just one part where the wall wasn't level to the floor making me have to jump up to hit it, but the placement's kind of exact for it to count, so when it wasn't working the first few tries I thought it was a glitch and almost restarted the level. Oh, and the ceiling feeling a bit low at times in Chill Out, but I think I saw that one mentioned by someone already.
As for the most recent level shown, I think it looks incredible as usual and I like the enemy choice. Only thing I can say is maybe the walk-through walls could be made darker/less saturated than the rest, or have different visual borders to distinguish them more.
And finally, really nice poster! I'm excited to see more about the robotic cowboy character in particular, and can't help but wonder if Anna's going to be playable this time around.
Thanks for all the kind words, much appreciated. I'm especially glad you noticed my attempt to make more interesting levels!
You reminded me though;
As shown in the C3 thread (though silly me I forgot to post it here aaa) Anna is indeed playable in her own levels again, albeit a bit differently this time.
Here are some teasers from her first level, "Witching Hour." This time around, Anna's levels take place on her broomstick, similar in function to the space pod level in Story of Steel, but with some differences.
Its all looking really good as usual Eevee.
I'll say straight away that the buildings GFX are really well done.
The brickwork really gives it some character and they feel like actual buildings and not just rectangles.
After watching the video I'll say that the Diamond at 1:10 seems a little tricky to get? Maybe tweak that area slightly?
It's up to you at the end of the day.
Also I notice that the camera scrolls upwards only when you land. There is a hex edit that makes it so the camera always follows you.
If you have a more flat level you can still disable scrolling so its stays in place. Might be handy if you have more vertical based levels.
Lastly I do like how there are bonus levels with different controls. The broomstick one reminds of me of the mosquito sections in Rayman games.
This is all looking really nice! Though the beach background confuses me a bit because the foreground is the beach itself and the background has the ocean behind all those trees..
Other than that I really have no problems here
-------------------- Polaris is cool. I think. Can't confirm.
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