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Most anti-climactic final bosses

Excluding post-final bosses of course.
-SMB1 Bowser-Every Bowser imposter fight was easy but the one at the end of 8-4 had no hazards on the bridge, and the fact that he throws hammers doesn't make it much harder when you can just run under him.
-Opposing Force's Gene Worm-I think I remembered it being tedious at least.
-K Rool in DKC3-nowhere near as difficult as the K Rool fights in the previous 2 games.
-The top of the Citadel in HL2 where you have to shoot energy balls at the metal panels while gunships fire upon you. The only hard part is figuring out what to do. From a story perspective it's fairly exciting.
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The Elder Scrolls IV: Oblivion, I wouldn't even call it a final boss but it deserves a mention anyway.

Throughout the game, Mehrunes Dagon, the prince of destruction is built up as a terrifying threat throughout the whole game and the whole goal is to stop him from manifesting himself on Tamriel. You're too late however, as he manages to do so, and he appears in the Imperial City, this giant big-ass guy with four arms and a massive axe.

Martin decides the only way to defeat him is to become the avatar of Akatosh and fight him as a big awesome fiery dragon, which does sound pretty cool however it's not, as Martin is the one becoming said dragon, and all you can do is stand there awkwardly as watch as he fights Mehrunes Dagon for you and does all the work and the main villain is defeated by no means of your own.
Every Ganon(dorf) final battle in every major 3D Zelda game ever. The worst offenders are definitely Twilight Princess and Wind Waker, but since they are generally ridiculously easy games, it's to be expected. Breath of the Wild, on the other hand, had the chance to make things right again, but totally didn't. For some reason, the final boss ended up being easier than the rest of the game (when challenged normally). As ffr non-Ganon final bosses, I think the Majora's Mask final boss was decent (thought I'm not sure, since I don't know when I fought them for the last time without using feirce deity). Demise from Skyward Sword also felt challenging to me and ate up all of my health refills, though I might have just played stupidly (the battle looks so easy when watching it on YouTube). Guess the Zelda series isn't really one with many difficult bosses to begin with (except for Zelda II). Yeah, as it stands, the only somewhat challenging final bosses in the Zelda series can be found in the 2D games, minor 3D games (Spirit Tracks' final boss was kinda nice, I think) and spin-offs (Hyrule Warriors had some neat challenges). Zelda games should probably take some inspiration from Metroid games. Metroid games mostly have amazing and decently challenging boss battles.
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In terms of difficulty:

- Final Fantasy VI: laughably low HP. The battle is over before he can even land his best attack. I'd put Final Fantasy IV here too but the DS version fixed it lol.
- Secret of Mana: attacks are waaay too weak and spaced out.
- Kingdom Hearts I: there's barely anything to be worried about in the fight, just mindlessly spam attack him and done.
- Mario & Luigi Bowser's Inside Story: the Bowser part of the battle is ok if you're not anything above level 30. ...Then comes the Mario & Luigi part: attacks are very easily dodged and once you get the boss exposed it's two Falling Stars away from dead.
- What RPG Hacker said about Zelda.

In terms of presentation:

- Super Mario Sunshine: Bowser is suddenly giant and taking a bath, wtf. The music is also barely audible due to Bowser Jr.'s bullet spam. At least tearing the bathtub apart with powered up ground pounds was pretty cool.
- Yoshi's Island DS: a joke in pretty bad taste compared to the game's predecessor, which actually had a very rad and cinematic final boss.
- Pokémon X/Y: what is character development
- Almost every Mario game: the axe/death button. Why.


In terms of both:

- Lufia II: the first game, which was overall 5000 times worse, actually had a nice twist for the final boss and proper music and difficulty, while this one gave nothing of the sort: no twist, lazily reused the big boss music instead of having its own thing, and had piss easy difficulty to boot.
Pac Man and the Ghostly Adventures Wii U. All you have to do is stand in front of a mirror and reflect the boss's attacks back at him and do that 2 or 3 times and he's dead. For someone who know what they're doing and who knows how to kill the boss, the battle's over in, like, 2 minutes. The attacks are also ridiculously easy to dodge. Heck some of the REGULAR bosses (not final) were more challenging, epic, and climatic. I was expecting the final boss to have a second phase because easy final bosses usually means there's second, harder phase, but no, in this game, there's only one.

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As others have mentioned, a bunch of 3D Ganon fights in Zelda games. I'd say TP was more a disappointment than the one WW had.

Final Fantasy X. Literally no possible way to lose the fight. Treat it like a long cutscene with some interactivity. If you've been playing the arena, the fights prior are also comparatively laughable.

Tales of Symphonia. I'd rather not go into too much detail because spoilers, but, I just find it somewhat hard to have a hard time here. Then again, I tend to do the extras in RPG games more often than not. So, higher levels.

MGS: The Twin Snakes. Honestly, I don't feel there's much to any of the final fights unless you're playing a boss rush. It's possible you could consider the events leading up to the fights as part of them though. Also, while the difficulty isn't incredible, they do have incredible presentation.

*Quick note, honestly, I disagree with Secret of Mana being on the list. I only remember being given a hard time with that fight. And just about every other major fight the game had.*
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Secret Of Mana's final boss wasn't very interesting or difficult. The Lich boss before it was much better, I wish they put it here instead. Not sure about remake though.


The Earthbound Halloween Hack's final boss takes everything that made the rest of the hack creepy and unsettling, and does the complete opposite by turning it into a complete joke. Just watch, it's bad on so many levels
If we're talking about difficulty, Luigi's Mansion may be on my list. Boolossus was much harder. If we're talking about presentation, I wouldn't put Luigi's Mansion on my list in a thousand years.
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DKC3's final boss was so bad. Also Mighty no. 9's final boss was just a ball with, like, two attacks, and tried to make up for being boring by having a gigantic HP bar, so it was just terrible on every level.

They even had a cool final boss design in Trinity the weird octopus robot, but noooooo!
Fable 2 - One shot and the boss is dead. That's all!

Tomb Raider 6: Angel of Darkness - Very poorly designed. Just crouch down on the floor and you'll never get hit by any attacks whatsoever.
Which DKC3 boss are you guys referring to? Kastle Kaos or the Knautilus?

I think the Kastle Kaos fight is a decent, moderately challenging boss. K. Rool isn't as tough as he was in DKC2, but the entire fight fits the tone of the game really well. The Knautilus fight is kind of lame and anti-climactic, but I don't think it's that bad.

DKC2's last boss (Crocodile Core) is a lot less interesting than Knautilus, even if the ending is more climactic. Given that you have to have beaten K. Rool Duel (a legit hard boss fight) and Animal Antics (the toughest SNES DKC level), Crocodile Core is just a breeze. I remember beating Animal Antics after having given up on the game for a couple of years, and being stoked but kinda nervous for the final boss. I ended up beating it on the first try (I may have not even taken a hit).


Super Mario Bros 3's final boss was too easy compared to some of the koopalings.
Undertale's final bosses in all routes.

In Pacifist, you can't die.

In Neutral, you start at a 'checkpoint' so you can easily continue onwards if you die, which can only happen half of the time.

In Genocide, you just watch you killing the final characters in a very eerie and twisted fashion without you being able to control it. One could argue the character you meet before you get there is the actual final boss, but for me it ain't.

They're all powerful, yes, but on terms of gameplay it's really lacking.