Banner
Views: 785,376,208
Time:
14 users online:  Aja, Darolac,  E-man38, Flippn'Fences, gmo7897, Green Jerry, Marcneton,  Ninja Boy,  randomdude999,  Shiny Ninetales, Strawb,  Tahixham, Wariuzzo, yogui - Guests: 54 - Bots: 193 Users: 41,063 (1,544 active)
Latest: Marcneton
Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.Not logged in.
Reznor's Fireball by RussianMan
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Reznor's Fireball by RussianMan
Pages: « 1 »
File Name: Reznor's Fireball
Submitted: by RussianMan
Authors: RussianMan
Tool: PIXI
Type: Extended
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of extended sprite 02 in SMW, Reznor's Fireball.
Credit is optional.

Comes with custom ExtendedHurt routine, which lets user to specify sprite's hitbox.
Screenshots:
Quote
Just like removed flame remnant, this sprite also suffers from weird cape collision. Not sure how it happens, but I'll try to fix it. I'll try.

This sprite can't be accepted until you fix this.

--------------------
I'm sure I'll find it
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Reznor's Fireball by RussianMan

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented