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Super Mario: Red Star Expedition
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - Super Mario: Red Star Expedition
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Hello, everyone. Today I present to you my SM64 hack, Super Mario: Red Star Expedition. This is a shorter version of Super Mario: Power Star Expedition, as it contains 50 stars instead of 80. I realized that 80 stars would probably be too tough for me, so I made the hack more reasonable. This isn't exactly a new hack, however. It's kind of like SMPSE as it contains some of the levels from that hack. Anyway, more information can be found below, and if you want, you can post some feedback. It would be greatly appreciated.

Features
- Five brand new main courses and nine brand new secret courses (50 stars in total);
- three new hub worlds;
- some custom objects; and
- new music.

Screenshots (from SketchUp Make 2016)
None of the following screenshots are final.

Area 2 of Goomba Grasslands



Sky Jungle Slide


King Whomp's Freezing Pond



Lava level


Stuff for the first hub world


Bowser's Castle in Space


In-game screenshots

Area 2 of Goomba Grasslands



King Whomp's Freezing Pond



Main courses (names are subject to change)
Course 1: Goomba Grasslands
Course 2: Hot, Hot Desert
Course 3: Spooky Ghost Mansion
Course 4: Playful Candy Land
Course 5: Lava level

Bowser levels (names are subject to change)
King Whomp's Freezing Pond
King Bob-omb's Airship Fleet
Bowser's Castle in Space

Cap levels (names are subject to change)
Vanish Cap Cove
Magma Mine of the Metal Cap
Rainbow Road of the Wing Cap

Secret levels (names are subject to change)
Sky Jungle Slide
Galactic Spaceway
Beach level

I might upload a video soon. Thank you for reading. #ab{:)}
I really think you are doing a good job so far! I really like how the snow level has came out! Great job!

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Those stages looks really neat and fun to play on !
Hope we will get a beta soon !
I was initially going to show off this level in the form of a video when I completely finish it, but since I had to switch to SM64 ROM Manager for the model to work in-game, I have some things to get used to. As such, fully completing this model may take a little bit longer than I thought, and I just want to show more progress already. Here are some screenshots of course 2, currently called Goomba Grasslands.







The visual map and collision map are completely done, except for a few bugs that came up. After I fix said bugs, I can start placing objects, and then I can make a video. Also, if you want, leave some feedback. It would be greatly appreciated.
It actually does look really nice! Reminds me of Goomba Village from Paper Mario!

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Below are some screenshots of the space level (this course is in its early stages):







They may be early stages models, but they do actually look very promising so far!

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Hey, those look really good! For some reason, I'm really getting a Super Mario Odyssey Ruined Kingdom vibe! Nice!#tb{:D}
A word fitly spoken is like apples of gold in pictures of silver.
--Proverbs 25:11
In the spoiler below are two screenshots of a haunted mansion I just finished making for course 8, Spooky Ghost Mansion.



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Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - Super Mario: Red Star Expedition

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