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Dry Bones, throws bone in arc motion by RussianMan
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Dry Bones, throws bone in arc motion by RussianMan
Pages: « 1 »
File Name: Dry Bones, throws bone in arc motion
Submitted: by RussianMan
Authors: RussianMan
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is dry bones that throws custom bone that moves in arc motion.

Credit is optional, requested by Super Stiviboy.
Screenshots:
Removal reason:
Cape interaction with the bone is broken, I can kill it even if I'm not in contact with it. This poses the same problem and solution as to all your other extended sprites; you'll need to write custom cape interaction routines.

Some notes:
The position where the bone spawns relative to where the dry bones holds it is not correct, it appears a few pixels displaced to the side. Not a rejection reason per se, but it really fucks with me and I wish you could fix that.
I get that this is based on a disassembly, but this being an edit means you can and should optimize some code where possible. For example, there are a few JSR x : RTS scattered (you can change the JSR to JMP in those situations) and the graphics routine is a big mess.

--------------------
I'm sure I'll find it
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Dry Bones, throws bone in arc motion by RussianMan

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