Language…
22 users online: AeroDynamo,  Archbishop Weeble-Wobble, BeancityMakes, Blizzard Buffalo, CircleFriendo, Cote de Boeuf, deported,  Devazure, Evernn, Frattari Gaspar, GabrielJohn, Green, JPhanto, MegacesarCG, mmmdoggy, Neuromancer, Nyako, revolug,  Ringo, Rykon-V73, tOaO, Tulip Time Scholarship Games - Guests: 111 - Bots: 119
Users: 68,373 (2,247 active)
Latest user: Brake_gamer

16 bit Uncle Mario Bros.

If I remade my smb hack for a 16 bit version, what graphics style should I use?
You should use SMAS SMB1 if you are upgrading it from the NES SMB1, SMAS SMB3 or SMW.
The decision is up to you
To reach the question, you must address the answer.
Here's a quick mock-up I made

If you want I could finish it. If I did I'd work on the design a little more.
Expect little to nothing from me for now.

Player graphics are the only thing I do right, so come tell me to make one you want.

Go to my profile for more trash of mine.
Yeah, that is preety sweet. That would be perfect for sequel I planned! I better finish up captain toad so Fabio can make way for snes!

The only thing unsure of is if I'll use the racoon, or cape. leaning towards racoon. I'd use the better racoon patch if I do and modify it to be closer to smb 3.

But what ever is better for you. Also I intended on blue eyes, but never did it with original. That to is up to you, because your better at knowing these things. So what ever you think looks better is good.