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Mario Rescues the Golden Mushroom - Full Version Beta 2 (27/09/2018)
Forum Index - SMW Hacking - Works in Progress - Hack Testing - Mario Rescues the Golden Mushroom - Full Version Beta 2 (27/09/2018)
Pages: « 1 »
Difficulty: Normal
Length: 58 levels/68 exits












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after beating world 1 boss Morton Jr it stops working.
Uh, you're gonna need to be a lot more specific there.
He says that the hack softlocks (freezes) once defeating Morton Koopa.

I posted a thread in SMW Hacking Help, but no one replied.
EDIT: Fierce Deity Manuz OW Hacker replied in it.

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DOUBLE POST

Second Beta Test Build

Changes:
Fixed a cutoff in 1-4.
Fixed the soflock upon defeating Morton (World 1 boss).
Filled blank space above the celling of the second room of the first castle with stone blocks.

Also I added a link to the hack's Discord server to the first post.

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TRIPLE POST
Third Beta Test Build

Changes:
* Made a small change in room 3 of 2-Castle.
* Added a Presents logo at game start.

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QUADRUPLE POST
Fourth Beta Test Build

Changes:
* Fixed the midway posts in 1-1, 1-2 and 1-5 (the right part wasn't attached to the ground).
* Replaced the Volcano Lotuses in 1-2 with Clappin' Chucks.
* Removed the 2 Pokeys at the end of 1-2.
* Moved the Chargin' Chuck at the end of 1-2.
* Added two pipes to the last pit at the end of 1-2.
* Added shading to Mario's name in the status bar.
* Changed the star graphic in the status bar.
* Removed title screen movement.
* Moved the "PRESS START" down a tile in the title screen.
* Fixed a tree tile with a bad palette in 1-2.

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I've just released the first beta build of the full version.

The download link is in the first post.

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I've released a second beta build.

Download.

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Pages: « 1 »
Forum Index - SMW Hacking - Works in Progress - Hack Testing - Mario Rescues the Golden Mushroom - Full Version Beta 2 (27/09/2018)

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