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Tip: Avoid "item babysitting". Do not force the player to drag P-Switches or springboards all around the level. This is not fun, nor does it make for interesting "puzzles".Not logged in.
zingers by jona255
Forum Index - Valley of Bowser - Moderation Questions - Sprites - zingers by jona255
Pages: « 1 »
File Name: zingers
Submitted: by jona255
Authors: jona255
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: zingers sprites de donkey kong 2
Screenshots:
Originally posted by source code
dcb "INIT"

Quote
HORIZ_MOVEMENT JSR HANDLE_HORIZ

CHECK_CONTACT JSL $01A7DC ; check for mario/sprite contact (carry set = contact)
BCC RETURN_24 ; return if no contact

SPRITE_WINS LDA $15D0,x ; | ...or sprite being eaten...
BNE RETURN_24 ; / ...return

That's a TRASM sprite. We don't accept We don't accept TRASM sprites anymore.

Additionally, the description "zingers sprites de donkey kong 2" looks like some west-European language, while the asm files contain Japanese. Are you sure you're the author, or have permission to submit this?

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<blm> zsnes users are the flatearthers of emulation
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Sprites - zingers by jona255

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