Super Mario Bros: Peach's Adventure is a SMW ROM Hack I've been working on for the past while.
Story (Still working on it):
Princess Peach (Toadstool) is found unconscious outside of Toad's House, far away from her Castle. Toad takes her into his house to let her recover. Upon waking up, Peach discovers that the pipe back to her castle has been blocked up by Bowser, who has taken over her castle while she was away. Soon after setting out for her castle on foot, Peach discovers that Bowser has kidnapped Mario, and plans to use his power to take over the Mushroom Kingdom, and make Peach his Bride. Peach, not having any of that nonsense, decides to stop Bowser and rescue Mario!
This hack's art style is styled after SMB1, SMB2J, and the SMB1 Theme in Super Mario Maker, though I won't always be following NES-style color limitations.
World 1: Sunshine Plains (Finished)
-A bright, grassy area, typical World 1 affair.
World 2: Thwomp Ruins (Finished)
-Ancient, overgrown ruins, now inhabited by Thwomps, thwimps, and chain chomps (and features a level heavily based off of Hyrdocity Zone)
World 3: Frigid Peak (In Progress)
-A cold, snowy area, where goombas and koopas are covered in snow and piranha plants have to wear scarves and hats to keep warm
World 4: (Either a City or a Beach world, haven't decided yet)
World 5: Giant Jungle
World 6: Factory World (Unnamed)
World 7: Mushroom Kingdom
World 8: Lunar Lair
World 9: Coin Heaven (In progress)
-First levels of many Mario games, with a golden coat of paint and ridden with coins.
Screenshots so far:
Thwomp Ruins-A (Hydorcity-inspired Level)
(The reason there appears to be 1-UPs in the reserve box in the battle screenshots is because items in the reserve box don't display properly during mode-7 boss battles. I think it's because I'm using LX5's Custom Powerups Patch, which overhauls SMW's powerup system (Super awesome patch, may I add). I'm still trying to fix it, though I'd like to get rid of the reserve item entirely, and the Hex edit to get rid of it doesn't seem to work for me.)
Anyway, that's what I've been working on, hope it looks alright!
Try the Demo! The overworld map is temporary and doesn't represnt the final overworld.
(Hopefully this post is alright, too, this is my first time making a proper thread)