Hello, friends of the portly plumber.
I've been lurking the board for a tad, along with zophar.net and romhacking.net and was hoping I might be able to pose some questions and get some additional guidance with respect to a romhack I'm working on for NBA Jam TE. My personal goal is to simply tidy it up by getting some answers or guidance for the questions that follow... and perhaps if I were able to tidy it up enough, maybe some folks or a group would be eventually interested in taking that hack and developing an annual NBA Jam update, much like is done for Tecmo Bowl...
...But that's perhaps a future dream...
For now, I'm hoping I might be able to get some directions with respect to a handful of items.
1)I'd like to change the Rookies' uniforms such that they look like Olympics uniforms, reason being last year I hacked the team and replaced it with the 1992 Dream Team. Running through the game, I think an easy fix would be to reset the team's uniform reference to that of the Detroit Pistons (the white and blue alternate uniform, presuming there's only one option for the palette/color; otherwise both uniform types). If the fix is this simple, I'm wondering if anyone can guide me to where perhaps the pointers would be to the uniforms such that I could swap out the Rookies uniform reference for the Pistons one. SOLVED!
2) I'd like to set up the team select screen such that two buttons cycle backward through the various player combinations. Currently, A, B, X, and Y all cycle forward; I'd like to set X and Y to go in the other direction. This would require an ASM hack, which I don't have enough knowledge of to pull off (much of my work has been direct hex editing and use of TileMolester). Is there code someone would be able to walk me through that would accomplish this? I'm playing with xkas and injecting some simple assembly here and there, and I'd like to learn about the various commands required by such an ASM hack, so if you were willing to provide me a quick tutorial and maybe answer a follow-up question or two on the whys of coding, I'd definitely appreciate it.
3)I've read of a bug in the original game where players who beat all 27 teams don't get their initials in the Grand Champions screen (I've now playtested my own hack more than enough times over the past year to verify this). If there's a bug fix, is there a simple hex edit I can do, or does it require an ASM hack? SOLVED!
4)Injuries - There looks to be another bug where the injury values for a two person team used in game 1 will extend to the first quarter of game 2 if the same team and same player combination is selected. It may be a tad more than this, as I did some cheat code searches using SNES Geiger and thought I saw the player two injury value reset from previous game Q4 injury value to zero at new game tip-off, and then jump to another value (in one game, all the way to 14). I think I found the 4 values in RAM for injuries, one for each player on the court via that search and some breakpoint attempts, but I don't quite know where to go from there. Looking to see if there's a simple fix here, or - again - if there's so tutelage I can get, such that the injury value resets properly to zero for all players at tip-off of each new game. SOLVED!
(Building on that one, I'd love to figure out how to ramp up that max injury value from 25 to perhaps 50 or 99.) SOLVED!
Thanks to all who read and especially to those who reply!
P.S., Mattrizzle, you don't happen to be active on the board and have a moment or two to provide some thoughts, do you?
I've been lurking the board for a tad, along with zophar.net and romhacking.net and was hoping I might be able to pose some questions and get some additional guidance with respect to a romhack I'm working on for NBA Jam TE. My personal goal is to simply tidy it up by getting some answers or guidance for the questions that follow... and perhaps if I were able to tidy it up enough, maybe some folks or a group would be eventually interested in taking that hack and developing an annual NBA Jam update, much like is done for Tecmo Bowl...
...But that's perhaps a future dream...
For now, I'm hoping I might be able to get some directions with respect to a handful of items.
1)
2) I'd like to set up the team select screen such that two buttons cycle backward through the various player combinations. Currently, A, B, X, and Y all cycle forward; I'd like to set X and Y to go in the other direction. This would require an ASM hack, which I don't have enough knowledge of to pull off (much of my work has been direct hex editing and use of TileMolester). Is there code someone would be able to walk me through that would accomplish this? I'm playing with xkas and injecting some simple assembly here and there, and I'd like to learn about the various commands required by such an ASM hack, so if you were willing to provide me a quick tutorial and maybe answer a follow-up question or two on the whys of coding, I'd definitely appreciate it.
3)
4)
Thanks to all who read and especially to those who reply!
P.S., Mattrizzle, you don't happen to be active on the board and have a moment or two to provide some thoughts, do you?