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24HoSMW #11 - Discussion
Forum Index - Sunken Ghost Ship - Old Contests & Events - 24HoSMW #11 - Discussion
Pages: « 1 2 3 »
Are we allowed to use a shooter / generator for the sprite that we're required to use?

For instance, the Rideable Balloon in Set 1 Set 4 disappears into the air if the player isn't quick enough? How would it respawn?
My YouTube Channel
Best SMW Hacks Compilation
Anyone else have trouble making Shotzos appear or am I just not very Pixi-savvy?

EDIT: Honestly I got every other sprite in pack 2 to appear but Shotzo doesn't wanna show up when called. No error either, just nothing.

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I made a standalone game once, look for Seabug Stampede on Google Play.
I just noticed that the Sleepy Goomba sprite isn't fully SA-1 when it comes to the shared routines.

Code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; shared subroutines
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; FaceMario
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
FaceMario:
    %SubHorzPos()
    TYA
    STA $157C,X
    RTS

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; IsOnGround
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
IsOnGround:
    LDA $1588,X
    AND #$04
    RTS


Am I allowed to modify the red text to '!157C,X' and '!1588,X'?
My YouTube Channel
Best SMW Hacks Compilation
Converting sprites to be SA-1 compatible is fine as long as that's all you're doing to them.

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soundcloud / bandcamp / twitter / battle of the bits / buy our album
Originally posted by Caracc
Anyone else have trouble making Shotzos appear or am I just not very Pixi-savvy?

EDIT: Honestly I got every other sprite in pack 2 to appear but Shotzo doesn't wanna show up when called. No error either, just nothing.

Are you using SA-1?

Also the Stretch Boo in Set 4 is behaving like it's stuck (it keeps turning but it's not moving), does anyone understand why this is happening?

- I'm using SA-1
- The block that it's on acts like 130
My YouTube Channel
Best SMW Hacks Compilation
Originally posted by chineesmw
Originally posted by Caracc
Anyone else have trouble making Shotzos appear or am I just not very Pixi-savvy?

EDIT: Honestly I got every other sprite in pack 2 to appear but Shotzo doesn't wanna show up when called. No error either, just nothing.

Are you using SA-1?

I declined to use SA-1 this time around, just standard memory on Sprite index 00 with the Shotzo ExGFX loaded into SP3

EDIT: Nevermind, solved it. I inserted it as the wrong type of sprite.

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I made a standalone game once, look for Seabug Stampede on Google Play.
is it okay to alter VANILLA sprites with tweaker or similar?
E: And just anything that alters vanilla sprites, like patches?

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Erik, the smoke for the Shotzo is missing.

Also, are we allowed to edit the bounce sprites or at least remap their graphics? Edit: Wait, that falls under graphics so that's allowed, isn't it?

I have got another question: What about spawning the sprites per UberASM? After all, they don't affect the sprites per se but still "messes" with them.

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Okay, my layout looks ugly.
right so now that time's up i want those results in 24 hours thank you
24HoJudge

Hang on the entries have to be downloaded and distributed. The judging deadline is being pushed back 30 minutes. :)
Good luck to everyone lol
EDIT: Here a video of my level.
Subscrible in my chanel too!!! #tb{DX<}

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Completely missed this as I was on holiday over the weekend #tb{:(}
question;

as i didnt know tyhere was a contest, will there be an extension? for those peopl, i was sick

real bad...#fim{+_+}
Pages: « 1 2 3 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - 24HoSMW #11 - Discussion

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