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Tip: When making your overworld, mix the terrain up! Angled land and multiple colors looks much more interesting than square land and plain colors.Not logged in.
Shift Post 64
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - Shift Post 64
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Note: This is my very first finished SM64 hack. I used the original game as an experiment.

Shift Post 64, otherwise known as Super HACKIO 64 is the familiar vanilla game but it is spiced up as a palette swap. However, not only is it a palette swap, but it's also a difficulty increase hack as well. The game includes some higher quality graphics most notably in the HUD and menus. There's also a brand new story I made up for the game. It's not really meant to be taken seriously, but it has to do with Mario and Bowser 20-30 years in the future when they are much older and done with conflict.


-Palette swapped textures
-Higher quality graphics for certain characters
-Harder obstacles in levels
-Music changes in different stages
-Major changes to the dialogue
-Stars are harder to reach in some cases

I want to hear feedback. Considering this is my first attempt at hacking SM64, do you think this is decent enough to qualify as a hack people would enjoy?

"You understand what it means to be a loyal minion." - Quote from my ROM Hack: Booster the Eighth.
It looks really good so far! However instead of just changing the palettes of the level, I think you should also change the climate of the levels. Like making Hazy Maze Cave a snow level or Tall, Tall Mountain a fire level.

Congratulations! You have just met BroDute's number 1 fangirl.

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Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - Shift Post 64

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