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Y.O.U.P.I [ demo 1.5 [ version corrigé ] by yygdrasil
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Y.O.U.P.I [ demo 1.5 [ version corrigé ] by yygdrasil
Pages: « 1 »
File Name: Y.O.U.P.I [ demo 1.5 [ version corrigé ]
Submitted: by yygdrasil
Authors: yygdrasil
Demo: Yes
Featured: No
Length: 1 exit(s)
Difficulty: Kaizo: Light
Description: corrected version

the final version December 2018



il s'agit d'un niveau de difficulté élevée.

la première salle va vous demander une grande maîtrise

et un timing parfait.

la zone suivante est aussi compliquer avec un espace reduit

ou le le moindre faux pas ne pardonne pas.

la savestate est pas utile juste de la patience et comprendre comment avancer.


il y a une map complète [ un seul niveau est jouable pour la démo.

il y a un système de retry [ vous en aurez besoin! ]

l’écran titre a était remplacer.


this is a high level of difficulty.

the first room will require a great mastery

and perfect timing.

the following area is also complicated with a reduced space

or the slightest wrong step doesn't forgive.

savestate is not just about patience and understanding how to move forward.


there is a complete map [only one level is playable for demo.

There's a retry system[you'll need it!]

the title screen a was replaced.

pour des gameplay de hack

if you find a bug please contact me

Kaizo:light is meant to be played without savestates. A lot of the design in this level suggests to me that this wasn't tested without savestates.

On top of that there is an extreme overuse of chuck gates and tight areas.

I would recommend the following:

1.Not using savestates to test levels.
2.Try to add a variety of tricks instead of 1 trick over and over.
3.Not submitting single level demos. I would wait and submit a full world or 5-10 levels for a demo.
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Y.O.U.P.I [ demo 1.5 [ version corrigé ] by yygdrasil

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