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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
The Screenshot/Video Thread 2.0
Forum Index - Sunken Ghost Ship - Display Case - The Screenshot/Video Thread 2.0
Pages: « 1 2 3 4212 213 » Thread Closed
May it last another year or something.

Rules
Originally posted by smkdan
Whining about being ignored is now a bannable offence. If an admin feels this is too harsh please tell me.

Seriously, if no one cares enough to reply, too bad. That's all there is to it. No need to remind us of that / fish for comments by means of little to no content posts. It's no content posts like those that a thread as big as this could do without.

"Hooray!" - Andy
Ah well, I'll just post some OLD screenshots of my hack here.
Alright, I'm going to post the auto-scroll again.

Click here

This IS NOT a custom sprite neither ASM hacks. Just SMW. :)
@IceMan: How did you do that with regular SMW?

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FUCK KILL STEAL SHIT
Using the scroll commands, obviously. :P
*hint* E8 *hint*

Thanks to homing actually for telling me that it can be done without any custom sprites.
Well, that's just beyond awesome! Cool-ass effect AND its already built into the game! Pure win!

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
Hello? Butter Bridge 1 anybody? I didn't know that no one had figured it out, so, good job Ice Man!

EDIT: Apparently, it's a different command.... Hey, I don't know anything about hacking (well, prety much).

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Originally posted by Justin Case
Hello? Butter Bridge 1 anybody? I didn't know that no one had figured it out, so, good job Ice Man!


Yeah, show me the Butter Bridge level in SMW with THAT auto scroll command.


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Haha, yea. This command was never used in SMW. No clue why. I'm pretty sure it's the command used in YI for the Hop Hop Donut Lift level or whatever the name is.
Originally posted by Ice Man
Haha, yea. This command was never used in SMW. No clue why. I'm pretty sure it's the command used in YI for the Hop Hop Donut Lift level or whatever the name is.

And now starts the rumors that SMW2 was built off of SMW's Code. :P

I highly doubt it, though.
Could be true that the codes for SMW2 come from SMW. Because some stuff comes back in it. For example the Koopa's, when you stomp on them the Koopa shoots out.. Or ofcourse some different auto-scrollers..
Why are there no enemies though? Does it work with enemies? Because if not it's a near-pointless function to have.

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Your layout has been removed.
Probably he was justing testing the auto-scroll standard sprite and didn't want to put enemies in, because I don't think they are needed when testing something..
Heres some of my stuff for my un-named hack. Sorry I haven't got that much else to say, but I do have a thread somewhere.

Basically my hack contains custom sprites, ExGFX, custom blocks, redrawn graphics and custom bosses. (Thats right, I succesfully made a custom boss. It's not brilliant at the mo, but better than nothing).





















<embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i165.photobucket.com/player.swf?file=http://vid165.photobucket.com/albums/u67/doomdragon_2007/merged.flv">

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<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/UPY1fTkENCs&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/UPY1fTkENCs&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>

That doesn't stand up to this unused auto scroll, Iceman. :P
Originally posted by Ice Man
Haha, yea. This command was never used in SMW. No clue why. I'm pretty sure it's the command used in YI for the Hop Hop Donut Lift level or whatever the name is.


No, that's different. I think there's another unused one, too. It starts to the right at first, and then it's like 5-9 in Super Mario Bros. 3. However, it also screws up objects, so if you do use it, the resulting level will end up very similar to 5-9 itself.

Oh yes, it appears the one above is the one I was talking about. I didn't know about the Layer 2 thing, though.
Originally posted by Doomdragon
Heres some of my stuff for my un-named hack. Sorry I haven't got that much else to say, but I do have a thread somewhere.

Basically my hack contains custom sprites, ExGFX, custom blocks, redrawn graphics and custom bosses. (Thats right, I succesfully made a custom boss. It's not brilliant at the mo, but better than nothing).

[Pictures]

[Video]


Wow, those pictures look great Doomdragon! As I said of your video allready you've got some nice talent, keep it going as again. ;)
Yea, I knew this scrolling as well, boing. :P It's cool, too.
New title screen of my hack.

http://img299.imageshack.us/img299/782/4241142tmptw3.png
Before:


After:


Pages: « 1 2 3 4212 213 » Thread Closed
Forum Index - Sunken Ghost Ship - Display Case - The Screenshot/Video Thread 2.0

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