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Erik's ASM Booth ft. lx5: Christmas is just okay edition [Requests closed]
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2018 - Erik's ASM Booth ft. lx5: Christmas is just okay edition [Requests closed]
Pages: « 1 2 3 4 »
Originally posted by me from last c3
do a fire spitting dry bones (spits bowser statues fire ), don't worry i'd handle the graphics :)
Originally posted by Erik
Originally posted by Green Jerry
A Sonic the Hedgehog signpost. When the signpost is touched, the player walks to the right and the level ends.

Can you at least provide graphics?

Here
They were hand drawn by me.

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YouTube

SMW Hacks Playlist
Originally posted by redeyesblackdabbin
I was hoping for a custom switch type to be paired with this sprite, but if doing it as an ON/OFF switch is more feasible and realistic for the request, I'll survive with that.

Easier than I thought.

DOWNLOAD

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I'm sure I'll find it
Originally posted by Erik
Originally posted by redeyesblackdabbin
I was hoping for a custom switch type to be paired with this sprite, but if doing it as an ON/OFF switch is more feasible and realistic for the request, I'll survive with that.

Easier than I thought.

DOWNLOAD

That's fantastic! I know requests are closed but could you add an option that it switches from clockwise to counter-clockwise rather than it not moving at all.

Other than that, you look to be a solid candidate for the best ASM entry so far (not saying much since it's only the first day).

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I wonder what a HFD opcode would do in ASM...
Originally posted by Final Theory
My request is kind of similar to this. I want a 32x32 block or something similar that when Mario touches it, he becomes Yoshi for a while. Like Mario disappears and you become Yoshi, without Mario on top of him as the main player. Then Maybe if you hit a 32x32 Mario block later on in the level then you can turn back into Mario.


Originally posted by Erik
This doesn't sound too hard in concept, but I can see it on practice being way too hard to code.



Okay so I thought about how feasible this would actually be. Maybe not ASM wise, but logic wise. I also wanted to supply some graphics in case it wasn't too difficult.


In the below gif the character jumps into the barrel and is transformed. In the vision I have, Mario jumps into the Yoshi block and gets transformed into Yoshi.




In the below gif, when you are an animal buddy and you cross the "no animal" sign you transform back into the main character and get offered a prize. In my vision when you are Yoshi and you walk past the no Yoshi sign you transform back into Mario and a 1-up mushroom spawns.




Below are the graphics to pull this off as well as a general idea of how it all works.




More information:

- So if the player turned into Yoshi, then you could turn Yoshi back with the no Yoshi sign or if Yoshi finishes a level then you beat the level and on the over-world you are back to Mario and you are riding on Yoshi.

- While in the Yoshi state if you gain a power up it just goes into Mario's item box at the top of the screen.

- While in the Yoshi state if you take damage then what? A one hit kill would seem unfair. In Donkey Kong Country 2 they used a small icon at the bottom to represent your hit points. You could do something like this, make the Yoshi coin counter the number of hit points. If you have zero Yoshi coins then you can't transform into Yoshi. If you have 2 Yoshi coins then you can take two hits and your dead.

- You cannot climb vines in Yoshi state, however you can swim.

- If you eat a power-up like a flower it just goes into your item box.

- When you cross the no Yoshi sign you change back into Mario even if your way up into the air.

- In Yoshi state going traveling through pipes to other sections is allowed.


E rik, I don't know how challenging this is to pull off because I don't know the deep ASM behind it, but I would really appreciate it if you took a shot at it to see if it were possible. Thank you very much.
that exists in smwcp2 already if its worth anything



it's kinda janky, the players hitbox still exists
Originally posted by idol
donut blocks that act like 3d world and whatnot that turn red when stepped on and fall and poof instantly. they respawn shortly after . just ask lx5 they're good please. please

SM3DL/SM3DW Donut Blocks



Note that the sprite is meant to be inserted with GIEPY and the uberASM codes with UberASMTool. It also needs the Forbidden Libraries for GIEPY™ that will be included in the next release which may or not change. I'll update the sprite whenever GIEPY comes out if the routines gets changed.

Download
Libraries

i hope telinc doesn't yell at me for releasing these.

Originally posted by idol
*pic*

Those mushrooms at the bottom left corner seems to be way too low, might be wise to shift a bit their positions by some pixels to make them a bit more visible. Or replace the whole mushroom idea with an actual health indicator.
Wow, the tnt crate in smw is my dream coming true,it's amazing!

Now a off-topic question:
I kind of didnt even know what Giepy was before this thread,I was using pixi until now, so I searched google and discovered that it is another spritetool.
I tried to use Giepy in my rom but looks like its incompatible with some tool or patch i used before in my hack.
Can you make a Pixi version of the Crash bandicoot tnt?
That looks terrific. nice job.
I deleted my second request for you yesterday. If that’s all right, I will follow the rules.
So I’m sorry.
I forgot to mention about my request. While it can work with PIXI and GIEPY, it can also work with the regular Sprite Tool. And I also want my sprite to flash before explosion.

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Working on my hack.
Originally posted by Lazy
I request a volcano lotus but when the pollen reaches peak height, it homes in on Mario instead of falling down. (for Spritetool)

Please don't be evil.


DOWNLOAD
Includes a patch; sorry it wasn't possible for me to make it by using UberASM. Speed is configurable inside said patch.

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I'm sure I'll find it
Hey Erik, just wondering if you can replicate the concept shown in the video of Mario sidling on the ledges (along with having a lower jump on them) with a custom block or two, please? This would be a great thing for my cliff world.



Thanks in advance.
Originally posted by Erik

God that's so good. Thanks!
If that spotlight sprite doesnt work out, how about the SMB2 Mask that follows you when you are/aren't holding a key? Not meant to seem like a double request, just a rereq
I am a bot.
Originally posted by Dorothy
If that spotlight sprite doesnt work out, how about the SMB2 Mask that follows you when you are/aren't holding a key? Not meant to seem like a double request, just a rereq

Phanto


🤔
Really nice prites here. I was gonna request the one up shell trick, but I see someone else did and then was black listed so it kinda defeats the purpose to request again lol. Look forward to using these if I ever have time to hack again :(
My favorite has to be the sprite bouncing note block, which I've already tested out a bit and it's so fun to have.

Great releases!
Originally posted by Tob
make the stupid thing i PM'ed you at

god that was harder than I thought. the vertical one is kind of wonky.


DOWNLOAD

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I'm sure I'll find it
damn there's a lot to customize for such a simple sprite.
I love it #smrpg{<3}
// Layout by Maxo
these sprites are all amazing, awesome work #smrpg{mlem}
Pages: « 1 2 3 4 »
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2018 - Erik's ASM Booth ft. lx5: Christmas is just okay edition [Requests closed]

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