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Super Luigi Land - Special C3 5-World Demo
Forum Index - Important - C3 Summer 2018 - Super Luigi Land - Special C3 5-World Demo
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Seeing as I recently finished up World 5 in this huge hack, I feel now is a good time for a special C3 demo.

For those of you who don't know, Super Luigi Land is a chocolate-leaning choconilla hack starring Luigi, who must save the Mushroom Kingdom while Mario is busy stomping on heads elsewhere. Unlike my previous Luigi-centric hack, Luigi handles a little differently in SLL. He has a slightly higher jump, shoots straight fireballs, and can wall-jump. He can also collect coins and A-Coins with kicked items.


Title screen inspired by Super Mario Land

This hack actually takes place at the same time as SML.

This is the new Bonus Game. Yep, this game has a different Bonus Game thanks to Erik's ASMing skills.


It's an unusually flowery grassland.


Time for some fun in the sun.


Yep, a forest world


COLA Cavern? I think my soda addiction is showing. :P


WHAT? World 5 isn't a mountain world? This is new!

Wow. This looks amazing. GAMMA V. You have talents!

Current game playing: Destiny 2
Last game completed: Life is Strange: Before the Storm (PLATINUM Trophy)
Work in progress:
Super Mario Bros 3: Pirates of the Mushroom Sea
Newest Release:
Super Mario Bros 2: Mega Mario X

Download Super Mario Bros 2: Mega Mario X here!

Game Trailer

These are a ton of cool screenshots. I really like them. I also downloaded your hack, though it may need some time until im though it, since im quite busy right now. But the first few levels definitely were fun #smw{:peace:}


The demo looks super cool! Keep it up!
It ain’t about the holidays, bruh. C’mon.
A lot of battle royale games coming out smh
This game looks great!
I beat this game all secrets and exits until World 5 beaten!

And your OST looks Great!

Your Layout has been removed
I just finished playing through it, and... it felt a bit different from your previous hacks. I like it! Some of levels are really enjoyable and some creativity was put into it, which is very good. Levels are quite varied, which is also a plus.

However no hack without issues, and there quite a lot of them:

-I can crash game by throwing shell or similar out of level boundaries.
I thought you've fixed it, but... no?

-Tile with flower's palette is not matching bush's

-Bottom tile of A-Coin wraps vertically

-In speaking of A-coin, key gimmick doesn't works well, because I can pick up 5 coins, but not have a key, collecting the one that spawns the key again spawns it. It works better in places where you can't go back, like in COLA CAVERN 3 (A).

-Death animation looks very weird.

-Some of early beach levels use ledge tiles instead of slopes for trees.

-Poor mushroom #smrpg{sad}

-Cutoff (I've disabled layer 3 to show it better)

-Blocks that spawn something on layer 2 don't work well...

-In any situation when you spawn A-coin, it appears to be misplaced.

-When I press P-switch here Key turns invisible. must be sprite tile issue.

-Bowser's palette issue

-Can't pick up A-coin with shell here for some reason.

-Piranha plant going behind layers is :no_good:

-When I eat berries here, they turn grey

-All those muncher columns look cutoff.

-Minor cutoffs with edges.

-Very hard to tell where's solid ground, i'd move it up or something.

-Dot doesn't appears when I get exit here, but it does when I get exit in COLA SECRET 2 (!).

-I can throw objects through this pipe, because it's on layer 2.


-SMB2 wrap is bad. You need to stand right in the middle of the platform so you won't fall from it when it teleports or when player's teleporting.

-I somehow managed to stuck here when P-switch timer ran out. HELP!

-I managed to get springboard stuck as well. HELP!

-You can still interact with koopa when it's dead as if wasn't dead at all! HE- ok.

-Did you know? I can get stuck here.

-Angry sun from SESAME SANDS 4 can be killed by shell, which kills some challenge.

-And some glitchy things in END OF DEMO.

That's it. Despite those issues it's still a good time. #smrpg{y}
Keep it up!

Go and follow me in my basement for WIPs and just to talk about anything! Here.
Now it's better than ever!

C3 Day 1 - Kaizo Hack
C3 Day 2 - GFX Rips
C3 Day 3 - ASM!!!
I'm in the process of fixing what I can now, mostly involving cutoffs, palette errors, and places where the player can get stuck. Other things, like the janky SMB2 level wrap and the weird Lemon Drop hitbox that pushed you into a block, require ASM fixes. The Angry Sun is SUPPOSED to respawn, but the Sprite Respawner doesn't seem to work with it.
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Forum Index - Important - C3 Summer 2018 - Super Luigi Land - Special C3 5-World Demo

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