...What? You were expecting level design from me? TOO BAD, MORE GRAPHICS FOR MY HACKS!
Link; too big for this thread.
First, we have a light forest set. I've put this set aside for a while, but at least I got some good progress on it. The version right here is the "haunted autumnal" palette swap, complete with a spooky face peeking out!
Secondly, in case none of you peeked at my thread (which to be honest, I don't blame you), I completed this prehistoric mountain tileset, foreground and background, complete with HDMA.
Link, still too big. Don't want no stretching.
Thirdly, the next prehistoric tileset I'm working on is a jungle. I actually like these leaves a lot better than the ones in the forest tileset above.
So here's a futuristic-styled level with a familiar tileset, only here, I added electricity. It's not much, but I may as well show what I've been doing the past 6 months.
Link, also too big
This tileset is my most recent work, having been drawn a few days ago: A "medieval" tileset, taking place at a grassland, similar to the Crash Bandicoot 3 levels.
And finally, since I've got nothing else new to show, I may as well show off a thing I finished last 6 months: This desert set.
Alright, there. That'll do for my C3 entry. Will I have levels to show off next time? ...Nah, it'll just be more graphics because I can't even be arsed to get all the other resources I need.
Come help save Super Mario World Central Production 2 here