Views: 993,788,924
23 users online: Alex No,  Anorakun, AttentionDeficitDad,  BeeKaay, blocc, D0GEZ1LLA,  Deeke, detdu, El Cuh Fermin, hopie9293, Ice Man, Infinity, k0nk4r4, margot,  MarioFanGamer, MellowYouth, ocked, quickdraw86, SheikNorris, slopcore, solgaleo35, Supertails,  Telinc1 - Guests: 70 - Bots: 160 Users: 54,492 (2,077 active)
Latest: marcelinho1979
Tip: If your level contains elements that temporarily change the music to a global song (such as a P-Switch or a Star), that music will not stop playing after the intended end time if the music bypass setting is set to 00.
Not logged in.
More of Pixelator's graphics that he made right after last C3 and saved for now except for the first one
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2018 - More of Pixelator's graphics that he made right after last C3 and saved for now except for the first one
Pages: « 1 » Link
Well, I'm back again! The title explains most of what I'll be doing for this C3, so here we go...

First off, here's the desert tileset I tried to release after last C3. The solid cacti have been replaced with some temple heads, and the quicksand is animated and ready to be used as a custom block.


Next, here's a new castle tileset. It reuses the brick texture from my city tileset, and features carpeted floors and tapestries of SMB1 enemies.


Third, we have a snow tileset, with ice blocks, small trees, and giant popsicles with climbable sticks.


That's everything for now, but I might have time to work on more soon...

spiral trees you are a genius

i like the aesthetics with these graphics

I do art commissions cheap! PM here or DM via Discord for more details.

**Layout by Erik557

Your style isn't too different from mine, so people could use both of our graphics in a ROM hack without clashing.

Quintesson Judge: Silence, or you will be held in contempt of this court!
Hot Rod: I have nothing but contempt for this court!
- Transformers the Movie (1986)
Big fan of the "squiggle" motif present in that desert foreground, and there's enough stuff there so you can have a lot of variation for design level-wise. That variation kinda suffers from the color choice since it isn't what I would call interesting on its own, but a good background could probably save that. Otherwise it looks nice!

The tapestries in that castle foreground are definitely a cute idea for sure (even if not entirely original) and I like that you made the passable-ledge tiles a slightly darker tone to help differentiate from normal ground. Once again though, I'm not a huge fan of the color choice in this set. That grayish-blue and red don't really mesh all that well together in my opinion, though that very well might be a preferential thing.

I love the ice tileset! Lot of variation here with all the decorations available to play around with, and the colors are a lot nicer this time around too (which is also helped by the color variety added by the nice green of the trees and the colorful popsicles, just saying). Really great job on this one.
Originally posted by Ruberjig
spiral trees you are a genius

My thoughts exactly! Such a small touch, but it makes the trees that much more organic and interesting to look at. #tb{:)} (can't say the way the branches connect to it look quite as natural though.)

Nice job overall! You've got a rather timeless style that wouldn't look too out of place combined with SMW's original graphics.


Pixelator's art seriously is always impressive no matter what. Even something as bland and predictable as a cityscape, Pixelator somehow makes it good. Nice work!

Currently working on:
Super Kekcroc World 4 (lol jk)
Ah, nice to see you again, Mr. Pixelator. Your art has been well done as of now! The desert set's squiggles seem quite similar to my own desert tileset, but it's alright. The castle tileset's carpet topsoil is pretty nicely drawn, and not a lot of people do this. Your snow tileset is quite nicely drawn in a cute way, filled with those popcicles. Wouldn't be out of place in a Kirby-esque hack. Finally, the forest set is also very nice, and the twisted trees bring in quite a unique aesthetic that nobody else seems to do.

Keep up the good work, Pixelator! #smw{:TUP:}
I have nothing else to say now. Huh...
I like the waviness of these graphics. The forest is my favorite of the bunch. I've been getting sick of seeing those perfectly rounded vanilla treetops. These trees you made are puffier and more detailed.
Okay, I've somehow finished the forest tileset before C3 ended! It features, well, uh, trees, with some... branches...
It also has the infamous Pixelator Shroom Decorations, and a canopy pattern that's sure to mess with someone's head. I don't know what I was going for here.


so yeah uuuhhhhhhh that's all the decent tileset ideas I had
oh wait yeah I never made a cloud tileset

uh, stay tuned for that

oh wait post count I guess I'll never post again
These tilesets are really cool. Simple yet also detailed.

Like others above i´m fascinated by the spiral trees. This idea is truly amazing #tb{^V^}

Looking forward to seeing more by you #tb{;)}


These are great, and as Gamma stated her graphics could mingle with yours very well.
These graphics are really cool. I like the style you use and definitively I'll be waiting to see the cloud one.

Desert one looks very smooth, you shaded some bricks to make them look like they can be walked through. The castle one's SMB enemies were a pretty nice touch, and snow's popsicles were a good idea. The forest tileset also looks waaaaaaavy and beautiful. Ok, can't say I mean write anymore.


Userbar by Green Jerry

Also a Fortaleza Reznor user. If you... digo, si hablas español, hackeas, buscas ayuda, o simplemente se te da conocer gente, únete, somos puerta abierta.
And, with one hour to spare, I've finished my Sky/Cloud tileset! It features stars (both embedded and floating), as well as lots of rainbow blocks, climbable beanstalks, the mushroom plaforms from some of my other sets, and decorative cloud flowers.


Okay, yeah. I don't have enough time for anything else.
As with last time, I'll be submitting all these to the site after C3 ends. If you find an issue with one of the tilesets, be sure to let me know.

well time to go inactive for another 6 months
hmm... something's not right

Well, anyway, it looks like I could be able to do more tilesets while we can still post here.
I'll dump all the possible ideas I have for tilesets here, and I guess you guys can decide which ones you want. (Or maybe you can think of something I haven't for a tileset.)

Glacier/Ice Cave
Ghost House
Volcano/Fire Field
Another grassland

asm coding time
My current(?) hack (outdated, possibly)
That dirt texture on the desert level is really pro stuff I would expect to see in an official game, not kidding.
I am a bot.
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2018 - More of Pixelator's graphics that he made right after last C3 and saved for now except for the first one

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks