Tip: The lowest row of 16x16 tiles in a level do not appear, unless the "Allow viewing full bottom row of tiles" box is checked in the menu. Be mindful of this when designing levels!
I worked on this for like a month. It is kinda like Mario Maker in SMW. You submit a level you made as an MWL, and you can play other people's levels or play a random choice of 10 levels. All the levels are completely vanilla: no custom palettes, no map16 editing (clarification: using direct map16 is okay, just don't edit the map16 pages themselves), no custom GFX/music/ASM.
What happens when you click play? Do you just get a download link to the MWL file, an auto-generated BPS, or something even more fancy? (playing it right in the browser would be most convenient, but probably not too feasible.)
RPG Hacker and I may be able to host this on smwhacking.de (haven't asked him about it though). What are the requirements exactly?
I wonder about the possibility of automatically patching the BPS files if provided a clean SMW ROM (perhaps on JavaScript side, we need more languages in the project ;)). However, getting this to work to begin with is a priority currently.
-------------------- Legacy ports zip (now that those went down because Dropbox)
Feature request: can you make a script (or something of sorts) like your SMWC Preview that would automatically patch this BPS to a ROM of your choosing and open it in an emulator of your choosing? That would be ideal!
In any case, really like the idea. Looking forward to try this out myself a bit later.
Noticed that it shows garbage in the death counter when I download a single level, but doesn't if I play the 10 level version.
Dying once turns it into 0 and then it works normally.
Also, playing the 10 level version shows the "Select file" menu while the 1 level version goes directly into the level, dunno if that's intended.
Also, it'd be neat if there were previews like in zandro's database and a search feature.
I really like the idea of this though, could be a lot of fun to just play a couple of levels once there are a few.
Feature request: can you make a script (or something of sorts) like your SMWC Preview that would automatically patch this BPS to a ROM of your choosing and open it in an emulator of your choosing? That would be ideal!
If you configured flips correctly then this would already be what happens. Set flips to run the ROM in an emulator when invoked through associations and enable the automatic ROM selector. The fact that this works means I probably won't do this request (not until I've finished another tool I wanted to show at C3)
Originally posted by TheBiob
Noticed that it shows garbage in the death counter when I download a single level, but doesn't if I play the 10 level version.
Dying once turns it into 0 and then it works normally.
I really don't know why that happens. I'll debug it more later, but it's not the highest priority for me right now.
Originally posted by TheBiob
Also, playing the 10 level version shows the "Select file" menu while the 1 level version goes directly into the level, dunno if that's intended.
Yeah that's intended, I figured that there was really no point in saving when there's only one level.
Originally posted by TheBiob
Also, it'd be neat if there were previews like in zandro's database and a search feature.
Preview generation is literally , but i think i can pull off searching.
A thingy where you can see how many times a level has been completed to configure the difficulty would be hard to make, but very neat. Wonder if that's possible.
i don't have plans to kill it yet (although i did feel pretty demotivated when debugging off-by-one errors in a shitty debugger without knowing what output to look for). i still have a few things planned for it (like overhauling the website to make it look nicer) but it's mostly done right now, don't expect any major new features before the end of c3
Proper chocolate would be practically impossible, that would include patches/sprites/blocks/etc which would be an absolute pain to insert in a way that they only affect one level. I might do something more similar to VLDC rules (allowing palettes + map16 editing + maybe music if it turns out easier that I expect), but nothing too crazy.
This seems like a good alternative for those who doesn't want to play an entire hack, just some levels. Cool. I'll definitely consider aporting to this, though my levels are usually shitty.
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