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100 Rooms of Enemies: The Nightmare Edition information (New characters, features and modes)
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2018 - 100 Rooms of Enemies: The Nightmare Edition information (New characters, features and modes)
Pages: « 1 » Link

Hello! This is mellonpizza, alongside Daizo Dee Von to present developments from the past few months on "100 Rooms of Enemies: The Nightmare Edition". This is a fully-featured enhancement of the original with plenty of additions, like multiple playable characters, multiple game types, loads of bugfixes and quality of life improvements, and even more additional features.

If you're unaware, 100 rooms of enemies is a romhack that involves traversing through 100 screens of challenges, defeating all the enemies in each room (as well as clearing out any other objects that need be gone). You'll travel through a number of enviornments, tackle a wide array of mario world's enemies, and even duke it out in a couple boss fights.

First things first: Some additional characters are being developed as extra ways to play! They'll be unlocked under certain conditions. Joining alongside Mario, Luigi and Demo will be unlockable to play.


Luigi retains all his character differences he's built over the years, refusing to simply be a paint job of mario. He jumps higher, runs faster, and comes to a stop slower. Though, he does seem to have forgotten his flutter kick... but even without it, he's got a lot of strengths.

Demo does not have any changes other than appearance. She'll control just like mario, so don't worry about your muscle memory being thrown off. However, some other things might look a bit differet alongside her...

Even more characters can join the party, though we'll keep them a secret for now. Just know that there should be plenty of surprises waiting.


An alternate mode to Arcade. Here, you only get 1 life with no additional hidden 1ups throughout the game (Oh, did I mention that there's hidden 1ups? Whoops, just ignore that..). This originally existed as a separate rom, but now you can play both versions in the same game! You'll have a stopwatch timer to track how quickly it takes you, so you can use it to get a faster run of the game if you want.


The real highlight of the update is, of course, the brand new nightmare mode. You're given the same task as normal: complete 100 rooms with a limited number of lives. So what's different? Well, in addition to a darker and gloomier atmosphere, each room's layout has been upgraded to be more challenging. Veteran SMW players should enjoy this mode, as it's tailored to around their skill level. And yes, even the boss fights will recieve some upgrades, though they're not ready to reveal (or spoil) yet.

Nightmare mode might even hide a couple other secrets. Who knows...


Each mode (Arcade, Do or Die, and Nightmare) has there on unique flavor on the overworld when you begin the game.

This is just one of many examples of the extra featues and details the game will have. Many are still in development and will be a secret for now, but just know the game will be filled with lots of little details and nods like this.

Here's a quick rundown on what you can expect:
   -The soundtrack has been tweaked from the v2 update.
   -Some music pieces may replace others on certain conditions.
   -Bonus Content after completing the game is expanded and developed.
   -A Leaderboard will show off your best attempts.
   -Some options on the main menu will be available, to tweak various game settings, and delete data.
   -Extra content to keep completionists entertained for a bit.

Beyond this update, there's even more plans that we can't elaborate on at all yet. This is simply a fraction of what is planned for the game, and we hope you'll be looking forward to release! There is no planned release date, but we're hoping to have a release version out sometime this year, as progress is looking better than it ever has.

We're hoping to release a short video showcasing various elements in action. Look for a reply sometime soon!
I recall playing an earlier version of this and I found it a neat concept. Save for some decisions I wasn't a fan of cough cough thwomp boss it was quite enjoyable to me

It'll be nice to see a more refined and polished version of it, so best of luck with it going forward
finally here

i liked the first one and will definitely love this!

I do art commissions cheap! PM here or DM via Discord for more details.

**Layout by Erik557

Looks very interesting


SMWControlLibX GitHub
My Discord Server
Dang, this looks quite impressive. Keep up the excellent work!

>Mark danced crazy!
Backloggery MyAnimeList
When will the game be ported from SMW and be published on Steam?
We're live with a video- Check it out here
Just as an update also, you may have noticed a few other details in the video:
-There is a new "above screen" indicator that tells you both your X and Y position. The more arrows that show up, the higher you are. This should make for more technical play.
-Notice that Rooms 20-29 and Game Over sound less mono? That is part of the improvements I've been making in the soundtrack. There are also certain tracks that have been edited or replaced in favor of a better version of the same song [whether it'd be by me or others].
-A few of the Demo Graphics affects some other global sprites; notice the
P-switch design near the end

Speaking of songs, here are a few more comparisons between the old and new versions, as well as certain songs between modes.

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.

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Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2018 - 100 Rooms of Enemies: The Nightmare Edition information (New characters, features and modes)

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