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Super Mario World Alpha (v0.15) by crm0622
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Super Mario World Alpha (v0.15) by crm0622
Pages: « 1 »
File Name: Super Mario World Alpha (Demo v0.1.1)
Submitted: by crm0622
Authors: crm0622
Demo: Yes
Featured: No
Length: 2 exit(s)
Difficulty: Kaizo: Hard
Description: Hello! This is my first submit, and first kaizo hack!

I decided to patially select the levels, and recreated to kaizo version of original levels with some custom stuffs.

Also I applied some asm patches to prevent some game breaking glitches.

Anyway, In this version, you can only play one demo level.

(There is yellow switch palace, but only some edited palettes and music.)

I hope you enjoy my hack~!

(Tip: 'Key' is important for one part!)
Screenshots:
*** First of all, this is weirdly tagged as Kaizo:Hard.. i could swear ive read Kaizo:Light before claiming it.. Anyway, ive played it savestateless.
My playthrough video can be watched here: https://youtu.be/nxzzeqLZOAE


according to the submission guidelines:
Quote
Core Values
Levels are made from scratch, excluding translation hacks

Level 105 is way too recognizable / Overworld is unchanged.

I get this is a demo, but i would recommend posting it in the forums for testing before submiting it as a hack. Would probably get better feedback that way.

If you intend to post it as Kaizo:Light:
So, as ive said, ive played it savestateless. It was kind of annoying having only 5 lives and game-overing so many times. I would recommend you to give the player at least some substantial ammounts of lives or a life farm.

I have to say the hack have way too many tight jumps and lack interesting setups. Try making things more interesting so the played doesnt get too bored playing it.








File Name: Super Mario World Alpha (v 0.1.2)
Submitted: by crm0622
Authors: crm0622
Demo: Yes
Featured: No
Length: 3 exit(s)
Difficulty: Kaizo: Light
Description: Hello! This is my second attempt to submit my kaizo hack.

This time, I changed some absurdly hardest part of one demo level and lowered the difficulty a lot for someone who doesn't like use savestates.

(You need to use some small key jumps at specific part instead, though.)

Anyway, I hope you enjoy my hack without too much anger for

real!

(Bonus : You can play yellow switch palace! It's pretty short, and easier than first level.)
Screenshots:
As noted on the previous rejection, this is just some simple edits of the vanilla levels.

Please do not upload bare edits of the levels again.
In doubt, always press ctrl+delete before starting to edit any level.


*EDIT: merged both log threads into this one




















File Name: Super Mario World Alpha (v0.15)
Submitted: by crm0622
Authors: crm0622
Demo: Yes
Featured: No
Length: 5 exit(s)
Difficulty: Kaizo: Light
Description: Hello! I am making kaizo hack with some custom stuffs.

After my previous attempts to submit my hack failed, I decided to rework some parts of first level and just finished two more levels, too!

Anyway, this hack contains custom musics and some asm patches to prevent game breaking issues.

Also, this hack required some small key jump tricks and small shell jump tricks.

Hope you enjoy a lot. :)

(Warning : This hack may contains some frustrating moments...)
Screenshots:
Removed on authors request


Sorry about the delay on the moderation.
I was on vacation, and since i had already claimed it for moderation ive left it claimed.

Overall the hack is ok. Most of setups work and there wasnt many things to complain about. The levels ive played were certainly beatable.

Aesthetically the way you place the death blocks on the levels look quite bad. Most of the time the levels look the same because of it.

And theres way too many hidden blocks scattered around.. its not fun, and it doesnt add much to the gameplay.. most of the time ive found myself doing the "same" jump over and over, just because theres not much variation or just to keep checking if theres a hidden block on the way.

Furthermore ill ask you to refrain from submitting too many frequent updates and use your file folder instead ("my files" tab) at least until you have a close to finished hack. Please, remember, moderators will have to check every version you submit.. and most of us are not too fond of having to check and re-check the same hack every other day. Remember, we are not playtesters.
File Name: Super Mario World Alpha (v0.222)
Submitted: by crm0622
Authors: crm0622
Demo: Yes
Featured: No
Length: 13 exit(s)
Difficulty: Kaizo: Light
Description: (Reuploaded because I updated my hack.)

Hello! I am making kaizo hack with some custom stuffs.

This hack is not too much difficult if you familiar to other kaizo hacks. (except some stages like stage 4 and... maybe stage 8?)

This version include 13 exits total.

Also, this hack contains custom musics, custom sprites (ex. you can see custom sprites in stage 9) and some asm patches to prevent game breaking issues, and required small key jumps and small shell jumps if you want proceed.

Hope you enjoy my hack a lot, and don't give up too quickly! :)

(Warning : This hack may contains some frustrating moments...)

(Also, keep in mind you can't spinjump on some enemies and slide-kill to some enemies!)
Screenshots:
Kaizo:light is meant to be played without savestates. There is a lot of content in this hack that makes me seriously doubt that this was playtested without saves.

On top of that its mostly item babysitting throughout the entire level. Most of the time you don't know you are supposed to be carrying something until you play the entire level up to that point.

Excessive amount of invisible and death blocks. Every single jump is littered with invisible blocks everywhere. The death block formations are very unpleasing aesthetically and are placed everywhere.

Kaizo is about placing items cleverly with a purpose not just spamming death every pixel.

Also the first level is a level 105 edit which we don't allow.
File Name: Super Mario World Alpha (v0.223)
Submitted: by crm0622
Authors: crm0622
Demo: Yes
Featured: No
Length: 13 exit(s)
Difficulty: Kaizo: Hard
Description: Hello! I am making kaizo hack with some custom stuffs.



This hack is not too much difficult if you familiar to other kaizo hacks. (except some stages like stage 4 and... maybe stage 8?)



This version include 13 exits total.



Also, this hack contains custom musics, custom sprites (ex. you can see custom sprites in stage 9) and some asm patches to prevent game breaking issues, and required small key jumps and small shell jumps if you want proceed.



Hope you enjoy my hack a lot, and don't give up too quickly! :)



(Warning : This hack may contains some frustrating moments...)



(Also, keep in mind you can't spinjump on some enemies and slide-kill to some enemies!)



------------------------------------------------------------



< v0.223 Note! >

Removed some skull blocks in first stage. (Although it's not too much...)

Nerfed difficuly more in some stages.

Changed diffculty Kaizo : Light to Kaizo : Hard. (You can beat this without savestates if you try hard enough tho... I promise!)

Screenshots:

I compared this to the last submission. Just looking at the levels in Lunar Magic, I can tell you've made no effort to actually fix the issues listed in the last rejection log, besides changing the difficulty to kaizo: hard. Many of these issues have been mentioned multiple times in previous rejection logs and still haven't been fixed.

You've also been asked not to submit so frequently, yet you submitted this only 15 hours after the last rejection.

If you submit this again without putting in a legitimate effort to fix the issues listed in previous rejections, this hack will be blacklisted.
File Name: Super Mario World Alpha (v0.224)
Submitted: by crm0622
Authors: crm0622
Demo: Yes
Featured: No
Length: 13 exit(s)
Difficulty: Kaizo: Light
Description: Hello! I am making kaizo hack with some custom stuffs.
This hack is not too much difficult if you familiar to other kaizo hacks. (except some stages like stage 4 and... maybe stage 8?)
This version include 13 exits total.
Also, this hack contains custom musics, custom sprites (ex. you can see custom sprites in stage 9) and some asm patches to prevent game breaking issues, and required small key jumps and small shell jumps if you want proceed.
Hope you enjoy my hack a lot, and don't give up too quickly! :)
(Warning : This hack may contains some frustrating moments...)
(Also, keep in mind you can't spinjump on some enemies and slide-kill to some enemies!)
------------------------------------------------------------
< v0.224 Note! >
Now, you can skip cave part in first stage. (Instead, cave part is now much harder and required some basic key jumps, but if you want to get secret exit or get a yoshi coin, you need to enter that part.)
Re-designed some sections in first stage. (Like death-block puzzle and banzai bill section in mid-part.)
Removed hidden blocks more in some stages.
Removed shell-breakable block in stage 2.
(Slightly) Re-balanced ghost ship section in stage 8.
Screenshots:
Alright, I'm going to have to reject and also blacklist this hack for several reasons:

First and foremost, Noivern's most recent rejection log called for the hack to address all of the previous rejection logs or it would be blacklisted. For this reason, I am blacklisting this hack, as many of the issues were left unaddressed. It was obvious to all of us that you did not make use of any playtesters, and any of the playtesting you did yourself were from some form of quick save (yes, I realize you completed the cave section savestateless, but you still didn't even claim to have done it from the start of the level). Reminder that SMW Central hack moderators are NOT playtesters. You should, and for this hack's sake I'll say it was a MUST to find a non-moderator peer. Additionally, sections of this hack were broken, and I'll just list a few small examples of MANY from level one. You could scroll to spawn the Banzai Bill, the one-tile gap below the key was pointless, the P-switch section could be broken in two ways (as I showed you on stream), you can get the mushroom early, and the entire level was clearly a lazy reconstruction of Yoshi's Island 1 (even the same overworld spot??). There were many blind jumps, and every death led to the same laborious process of returning to the last point of progress, and the difficulty was extremely inconsistent. Players grow numb to the excessive spam of invisible blocks. Design was unoriginal and repetitive, and fairness was nowhere to be found. I realize it's a kaizo hack, but solutions were unclear and it was easier to find a broken solution than an intended one. Also, the black tiles are insta-kill to big Mario, but the message block doesn't inform us that until AFTER Mario interacts with them. Everything I've mentioned is strictly in level 1 alone, and I cringe at the thought of what the other 11 exits may contain.

Do not submit this hack to SMW Central again or it will result in a section ban.

Should you submit any future hacks from scratch, please take these rejection logs from myself and other moderators to heart.

Regards,
Dode
Pages: « 1 »
Forum Index - Valley of Bowser - Moderation Questions - Hacks - Super Mario World Alpha (v0.15) by crm0622

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