I chaged the font to the one installed in all PC, I guess. The font problem should be solved...
Thank you for pointing out that.
Regarding the addition, at least, I made the .cfg editor myself, but what could I add else...?
And, I fixed another small issue that you can enter 0x40 or higher in "Sprite clipping, table offset"
Download link is in the first post.
I tried to insert the bomb bro from the old spritetool with this one and did following: I opened the CFG file in notepad, added a "01" at the end of the code and saved.
Then I ran cmd.exe with the usage and an error occurs, I should refer to templog. And what does it tell me? Half of the code seems to be full of errors although the sprite works with the old spritetool.
What did I wrong?
Edit: I changed the "INIT" and "MAIN" labels to "print "INIT ",pc and "print "MAIN ",pc and even added colons above the labels and nothing works, still the same errors. All labels seem to be wrong. What now?
@TheBestGamer You mean you typed exactly the same line? If so, you should secify your file name instead...
*facepalm* You're right... I misread. >_>
I finally added a really small update for the cfg editor.
After you opend the SMW ROM (File -> Open ROM File), you can push the button, Load Original Sprite Info., which allows you to load an original sprite's parameters. This might be useful for those who would like to refer to original info. but are too lazy to run mikeyk's tweaker.