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Lord Pickle World by MiniMawile303

File Name: Lord Pickle World
Submitted: by MiniMawile303
Authors: MiniMawile303
Demo: No
Featured: No
Length: 23 exit(s)
Difficulty: Kaizo: Light
Description: This hack is dedicated to LordPickleKing, an amazing mario maker kaizo player.

Levels have been designed to incorporate platforming, item abuse, and a touch of custom things, which
I do my best to teach the player how to use.
Difficulty would fit around Kaizo 1 for the normal game, but gets much more difficult in special world
and for the switch palaces.
You can find things:

3 Palaces not required to beat the game
A special world, but requires those palaces
Circular saws
Vertical saws
These weird beanie hats that give you some sort of power
23 Exits, plus a final castle

There are also things you won't find:

Invisible kaizo blocks
A fourth switch palace
A green yoshi

Screw the princess, you need to save the people so they have food to eat. But I guess the princess
is a part of the people too... whatever.
Do you wish to see the trailer? Yes? No? Maybe? Well if you want you can check it out here:

https://youtu.be/p9SQEw_F1Yw

Here is Lord Pickle World. Enjoy!

Patch Notes:

1.0: Release!

1.1:
Fixed many major errors with the hack that were not caught during testing.
Touched up many jumps that gave 1.0 players issues with playing.
Fixed the checkpoint in "X Buck Supreme" to give a propeller if you die after getting it.
Edited the credits a little.

1.2:
Fixed a jump in "The Chill Studio" to be more intuitive.
Removed a large portion of "Supidoran Jam" that felt like filler. Timer also decreased to fit this.
Added some extra event tiles near "Haunted Pawn Shop" to make the secret exit more visible.
Also added red tile underneath it to better represent there are 2 exits.
Changed the final section in "Take A Guess..." to also be more intuitive.
Fixed issues in the fourth room of "The Pickle Jar" that were not working on console.
Made big changes to "The Exterminator" so it was again, more intuitive.
Also reworked the flight section in the level to be easier, but somewhat longer.
Made "X Buck Supreme" somewhat better by removing the long, boring throwblock section.
Hopefully??? Decheesed the double shell juggle.
Also made it shorter, because people found it hard.
Overall minor tweaking that needed it.
Screenshots:
This hack was super fun! Unfortunately I'll have to reject it, primarily for the broken vine after the double shell juggle with ducking cheese (it's impossible to beat without cheese at the moment). I also accidentally softlocked myself in "Tower of Everdeen" by clipping through a turn block while small but I probably deserved it. "Kojin No Dokutsu" was pretty free and you could manage to exit the level with TWO powerups if you managed to double-grab the key and shell, as the jump before the checkpoint didn't require a shelljump with a well-timed jump. I struggled with a few sections that had a strange difficulty curve, i.e. Red Shell Palace, while breezing through others, but it wasn't significant. Can keep Yoshi in "The Exterminator" with proper flying at the end. "Blue Flood Palace" often led to deaths from the initial shell which wasn't super necessary.

All in all, great job! Just have a few things to fix and this hack should be ready to go.