Banner
Views: 785,746,128
Time:
6 users online: 7 Up, codfish1002, Duraner Hawkeye, Romano338,  Thomas, UltiMario - Guests: 22 - Bots: 208 Users: 41,070 (1,532 active)
Latest: TheGamingTurfs
Tip: Try not to use the exact same background more than once or twice in a row.Not logged in.
Megahertz Donut (sequel to Hertz Donut)
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Megahertz Donut (sequel to Hertz Donut)
Pages: « 1 »
This was something that had been at the back of my mind for quite some time (even having dreamed about working on it one time) but for whatever reason, rarely ever entertained the idea of making it. Feels a bit refreshing (and better in a way) to make a sequel to something that isn't Mario Must Die-related for once. In spite of what my opinion about making/testing exaggerated platform hell levels has been lately, I still look back very fondly on the original Hertz Donut. I think of it more as a creativity showcase that just happens to be hard as nails rather than a hard as nails hack that just happens to feature creative moments.
Difficultywise, I expect close to or slightly harder than the original Hertz Donut. Like the original, it is (intended to be) do-able without slowdown and does not utilize any advanced tricks or precise glitches (e.g. double shell-jumps, P-switch jumps, mushroom juggling, power-up recycling with Yoshi, etc.)

Since the final stage of the predecessor was called 'Omegalomaniac' I felt it logical to call the first stage 'Alpha Dog.'

Medium autoscroll.



The first 2 'special submap' levels:
Clotpole

Horizontal level wrap (that Mario himself isn't allowed to experience).


Flap-Dragon

Mario is screwed.


--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
What happened that you managed to hit the submit thread button hundreds of times lol
Everything looks clever as expected so far. I also remember your previous tries at making a "tentative" sequel to Hertz Donut that ultimately didn't progress further.
Originally posted by Katerpie
What happened that you managed to hit the submit thread button hundreds of times lol

Sorry about that. My whole system was being extremely slow for some reason. Was it literally that many times?


Originally posted by Katerpie
Everything looks clever as expected so far.


Thanks.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Originally posted by Sokobansolver
Originally posted by Katerpie
What happened that you managed to hit the submit thread button hundreds of times lol

Sorry about that. My whole system was being extremely slow for some reason. Was it literally that many times?

Three times actually
Looking forward to seeing more of this! Love your stuff!
Whoa, you're back!

I'm excited to see where this goes; your gimmicks are always a lot of fun to watch.
^Thanks.

Slow work. Opening message.


Also, the closure of some high-profile ROM sites (as well as other hobbies/priorities) has kinda taken a blow to motivation (for the time being at least). Not really enough to cancel it, since I still have some fun with it and would kinda like to do more.

This might sound kinda weird, but for some reason listening specifically to sophomore albums of pop singers somehow increases motivation.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.



Underwater P-Ballooning? Isn't that kinda redundant?

Try not to trap the Rip Van Fish.

The dismembered hand is actually a Bullet Bill, hadn't gotten around to replacing the graphic.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
I don't think the dismembered hand will be a problem unless you're gonna use torpedos, which require the correct graphic for the hand.
Never really seen any particular use of balloons while underwater though, so props for that.
Alpha Dog

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
I don't think the mushroom at the end of the first half is really necessary since you can wait for the balloon timer to end, unless you place some munchers under the spot you spawn in the second room. Pretty clever use of dino torches though
Originally posted by Katerpie
unless you place some munchers under the spot you spawn in the second room.

I'll go do that.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Clotpole

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
#smrpg{<3} #smrpg{<3} Quality

Great level as always. Love seeing the horizontal level wrap gimmick being used creatively.
Flap-Dragon.

Thought I'd try releasing a few levels in an episodic format, kinda like Cool or Cruel, just so I have something released in case I feel like taking any breaks. Looking back, I probably should have done something like that with a certain couple of my other hacks.

--------------------
Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
Pages: « 1 »
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Megahertz Donut (sequel to Hertz Donut)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented