Views: 828,594,290
23 users online: arthur4272, bersi, CalHal, chickaDEE Magazine, Dark Prince, Darkbloom,  E-man38, elusive, h.carrell, hendog30_, Ice Man, Infinity, KiloMinimo, MarioriaM, OEO6, qantuum, Ragey, ShadowKing0694, smw_andz, SteamyPanini,  Tahixham, WhiteYoshiEgg, Wolfentenks - Guests: 82 - Bots: 102 Users: 44,384 (2,537 active)
Latest: beans
Tip: Avoid blind jumps. If the player has to jump down a random hole to proceed with no indication at all that they can go down there, you've done something wrong!Not logged in.
Wild Mechakoopa by Darolac
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Wild Mechakoopa by Darolac
Pages: « 1 »
File Name: Wild Mechakoopa
Submitted: by Darolac
Authors: Darolac
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This Mechakoopa hops around with customisable period and maximum height. If the extra bit is set, the Mechakoopa will explode instead of recover after begin stunned.

Includes a lot of defines to customise:

-Custom palette for the extra bit version.

-Expanded palettes for the recovering animation (up to 8 different palettes).

-Customisable recovery time.

And a lot more. Check out the readme for the details

Based on the imamelia's dissasembly of the Mechakoopa.