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The Black Muncher Plague - Stage 6 Preview
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - The Black Muncher Plague - Stage 6 Preview
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Hello there! After a long time I beginned this hack, I finally decided to post it here (mostly because I didn't know how to speak english enough to talk to peaple in this language).
Anyway, this hack is like 3-4 years old and it should've been finished already, but I'm too lazy to finish it.
As a pretty old hack, I already have some stages done:

Stage 1 - Mushroom Madness
Stage that has a mushroom theme, visually, and the abundance of the mushroom powerups on it (it wasn't even intentional, I just noticed that I had put a lot of mushrroms on it)

Stage 2 - Palhoça
Stage that is based on the city I live in, where is usually either too damn hot, or freezing cold.

Stage 3 - Glitch Castle
Castle that is centered around glitches. Honestly there wasn't even that many glitches on it, I just liked the name.

Stage 4 - Koopa Dance Party
Oh hell yeah, dance party. I just wanted to make a water level/beach that the theme is that it's a big party, with boomboxes and all, I think i got it right with the looks.

Stage 5 - Genericave
This stage is the bane of my existence. Probably my hardest stage yet, and my most forgettable. After I noticed how it didn't have anything special at all, I decided to make it it's theme: how there is nothing all that great here! Also this stage has a secret exit.

Stage 6 - Chainsaw Industries (WIP)
A stage that I'll (probably) focus on ON/OFF blocks and similar things. I'm thinking of using those ON/OFF powered Twomps and Mini-Twomps on this stage aswell, but this hack is freaking old, and I don't know if I wanna lose all my hair trying to use a new sprite inserting tool, and having to convert everything I already use to the new one... Just thinking of it I'm already getting sleepy.

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Listening to metal, loudly.

My Youtube



Was there any reason for changing the theme of stage 5 from ghost house to cave?

Regardless of that the stage looks really good, and I hope to see more in the future (as long as it takes). How many stages do you plan to make for this hack?

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My hacks: Justice for Mario / Unnamed Kaizo Hack
Originally posted by Centipede
Was there any reason for changing the theme of stage 5 from ghost house to cave?

Regardless of that the stage looks really good, and I hope to see more in the future (as long as it takes). How many stages do you plan to make for this hack?


I just got tired of the ghost house tileset, and there wasn't anything that ghostly on the stage anyway (there's not anything that cavey too but whatever).

I don't really know how many stages it will be, but stages that I have in mind to do are:
A factory themed stage that uses a lot of on/off block mechanics (the next stage after the cave, right now the name is Chainsaw Industries, but I'm not really liking this name), a stage with a 1up theme (mushrooms, killing enemies in a chain, etc), called Lifeless (probably) and a stage called Flashback, that will be the one of the last stages, that uses themes and tilesets from every stage, and sometimes more than one stage at once.


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Listening to metal, loudly.

My Youtube



I love Kaizo: Hard hacks and wish more people made them. I like what you have so far!

One piece of advice at the moment - I may come back with more - is to go into tweaker and make the Magikoopas invulnerable to shells etc. It'll make things a bit more difficult since it doesn't feel like you're "supposed" to be able to kill them, if that makes sense.
Super Meat Boy Ripoff

I'm honestly wanting more to make good visuals than to make an actual well designed stage.

I'm still unsure about what to do on this stage, but I know that I have to actually use the grinder blocks, and not use them in just the intro and forget that mechanic.

Progress on the hack will be slow, considering I'm usually very busy, so this stage will probably take a month or two to finish.

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Listening to metal, loudly.

My Youtube



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