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Kaizo Experiment - The Beginning (Updated to v1.2!)
Forum Index - SMW Hacking - Full Hack Releases - Kaizo Experiment - The Beginning (Updated to v1.2!)
Pages: « 1 »
Hello! I'm finally complete my small-scale kaizo hack! (It took almost 1 month...)
This hack have different direction when you compare my previous hack.

First, trolls (ex. invisible coin blocks etc...) do not exist.
Second, this hack will have short length than previous hack.
Third, featuring trick-only level designs (some exception can apply tho.)

This hack contains 5 exits total.
Feedback would be really nice, If you played this kaizo hack!
Well, Enjoy!

(Here are some screenshots from stage 1 ~ stage 2!)






Download : https://bin.smwcentral.net/u/34911/KE%2528v1.2%2529.zip

Edit : Updated big boo boss fight, so it would more fair!
Edit 2 : Final Update! (for now) Check below my thread!
hey crm,

as stated on discord, i give you my feedback here. (i only played the first 2 levels).
as you remember, there are a few parts that you can "skip" or rather not have to shell juggle like you tell the player to.

1
2
HEY I PLAYTEST SO IM ALLOWED TO SAVESCUM!

also not being able to scroll to the left in this level can be frustrating. you'll try to move the cam as far to the right as possible to see whats coming.
oh a shell just got kicked into the abyss... well i cant scroll back to the left to make it respawn, gotta kill myself now.

i also think reusing the same thing several times is not that much fun, nor challenging. its a bit annoying and makes me feel like you ran out of ideas.
example:
literal same thing 3 times
and again
and several times more

i could show more examples of you repeating the same thing, but i think you get the point. doing it once, or twice (or maybe even 3 times) is okay. but using it as often as up to SEVEN TIMES is too much and too boring.

--------------------
I always come back - W. Afton

pm me if you need someone to test your hack (easy - kaizo light), i'd love to help out and break it <3
please let me know some infos about your hack (exit amount, difficulty you aimed for, any special patches used like walljumping etc)

<><
After reading feedback, I fixed several things (Like fixed some major breaks stage 2, reduce shell ramp jump 7 to 4 in stage 2 and 4, slightly remodeling of Kaizo Skytower etc...)
Anyway, I think this is final update for now...
If you have any problem of my hack please let me know!

Link : https://bin.smwcentral.net/u/34911/KE%2528v1.2%2529.zip
Pages: « 1 »
Forum Index - SMW Hacking - Full Hack Releases - Kaizo Experiment - The Beginning (Updated to v1.2!)

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