Go download the mini-demo here
Summer C3 2022 edit:
Or check out the most recent animation demo here!
Many years ago, I've made a modest little hack. It wasn't anything special, but it was a demo for something that was put by the wayside. What's a better time than now to finally make it?
While Omnibus was an off-kilter story featuring Mario in an un-Mariolike environment, Library will be a fully realized story in its own right, with a new cast of characters including the protagonist Eszett. Rather than dump everything, backstory and lore will be drip-fed as I update the thread. However, it won't just be the story that sees an overhaul, but the entire structure of the game will be radically different.

(updated 2020/27/01)
The world map of Libris, which is broken apart into a series of megalevels:

Level 1 - Backboard Bay
Rather than a series of smaller levels, the player must scour these giant levels for collectibles, and find exits that place you in new parts of the world that would be otherwise inaccessible. This map also doubles as a great way for me to later show off which sublevels are complete.





Backboard Bay is one of two preliminary megalevels that starts off the adventure. It begins gently enough with its rocky coast, but looking at the world map can forecast some of the various environments to come. The shadowy-looking spots in the last two screens are the transitions from one sublevel to another, so that it's always clear at a glance what is traversable.

This kind of early level should be simple to move through, but by using Eszett's wide variety of movement skills it should allow her to places that should look completely out of reach, as seen in this crudely assembled little playground-type deal. Throughout her adventure, she can super-jump by ducking for a second, wall jump, and even change into a spin jump in midair to launch off this special block. A mastery of all of these will be essential.
Much of what is complete so far are sublevels with minimalist testing graphics that isn't quite in a state to be shown off, so there's much more to behold later down the line. I hope you enjoy what I have in store!

Other Submissions of mine!
Summer C3 2022 edit:
Or check out the most recent animation demo here!
Many years ago, I've made a modest little hack. It wasn't anything special, but it was a demo for something that was put by the wayside. What's a better time than now to finally make it?
While Omnibus was an off-kilter story featuring Mario in an un-Mariolike environment, Library will be a fully realized story in its own right, with a new cast of characters including the protagonist Eszett. Rather than dump everything, backstory and lore will be drip-fed as I update the thread. However, it won't just be the story that sees an overhaul, but the entire structure of the game will be radically different.

(updated 2020/27/01)
The world map of Libris, which is broken apart into a series of megalevels:

Level 1 - Backboard Bay
Rather than a series of smaller levels, the player must scour these giant levels for collectibles, and find exits that place you in new parts of the world that would be otherwise inaccessible. This map also doubles as a great way for me to later show off which sublevels are complete.





Backboard Bay is one of two preliminary megalevels that starts off the adventure. It begins gently enough with its rocky coast, but looking at the world map can forecast some of the various environments to come. The shadowy-looking spots in the last two screens are the transitions from one sublevel to another, so that it's always clear at a glance what is traversable.

This kind of early level should be simple to move through, but by using Eszett's wide variety of movement skills it should allow her to places that should look completely out of reach, as seen in this crudely assembled little playground-type deal. Throughout her adventure, she can super-jump by ducking for a second, wall jump, and even change into a spin jump in midair to launch off this special block. A mastery of all of these will be essential.
Much of what is complete so far are sublevels with minimalist testing graphics that isn't quite in a state to be shown off, so there's much more to behold later down the line. I hope you enjoy what I have in store!

Other Submissions of mine!