Originally posted by Darkbloom
You don't know how excited I am for this. I'd like more details about Striper, though, because it seems like it'd be exactly what I need right now (making Layer 3 tilemaps sucks)
Striper will be a tool to do tilemaps, that includes 2bpp (usually used for layer3), 4 bpp (usually used for layer 1 and layer 2) and 8 bpp tilemaps (used by mode 7). The tool will export a .bin with the tilemap and a patch to insert it on the rom in some level.
Now probably striper wont be on the next C3 because is the last priority of the list, the tools that will be available on C3 will be:
--Command, Label, Macros, Defines, Asar Commands highlight.
--Premade defines (basically all important RAM Address on the ram map and snes registers).
-Features listened on my last post https://smwc.me/1479881.
-Dyzen: Dynamic Changer:
--Create animations of exgfx, palettes.
--Create conditions to excecute the animation.
--Export code in format block, lvl asm or generator.
-Dyzen: Sprite Maker:
--Create frames and animations for sprites.
--Create custom hitboxes and points of contacts with the floor. (Optative, if you want, you can use the default interaction system).
--Include Super Scriptnes to code the sprite on the tool.
--Menu with premade routines and little codes to do it easier for novices.
--Include a version of HDMAniac to do HDMA effects adapted to sprites, useful for bosses.
--Include a version of Dyzen: Graphic Change adapted to sprites to do graphics and palettes changes, usefull for bosses (for example bosses like Allen O'neil turned more red with each hit).
--Dynamic Sprite support (still not sure if i will have enough time to finish this feature before C3).
--Extended and Clusters sprites support (still not sure if i will have enough time to finish this feature before C3).
Obviusly on the future after C3 i will plan more features for each tool.