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Snes Office: Set of Tools for Snes Developing
Forum Index - SMW Hacking - Resource & Tool Releases - Snes Office: Set of Tools for Snes Developing
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Originally posted by Roberto zampari
What premade routines and little codes? Can you show the routines?
Would you include a boss (stomping) routine?


I will include routines like follow player, spawn sprites, aim, change animation, check animation state, change speed, death, decrease hp, change state, etc... I dont know, a lot a functions or minicodes.

Originally posted by Roberto zampari
Could you show the Dyzen preview / images?


No yet, i will show it on C3, i dont want show something before C3.
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I wanted to ask this:

Would you implement an image preview on HDMAniac? (like Effect Tool)

Would this be applied to Dyzen? I'm talking about how the sprite will work in a SMW level with Player. I mean, a preview level with the sprite made in Dyzen.
Originally posted by Roberto zampari
I wanted to ask this:

Would you implement an image preview on HDMAniac? (like Effect Tool)


Sure, it have a preview of the image, also you can draw the effect on a canvas. Now HDMAniac still is very experimental and for C3 i wont upload it because i will need more time.

Originally posted by Roberto zampari
Would this be applied to Dyzen? I'm talking about how the sprite will work in a SMW level with Player. I mean, a preview level with the sprite made in Dyzen.


you can do the sprite on dyzen, then you must extract the resources and insert it on a level, have a preview of the sprite is not very easy to do, i must to include an emulator and a sprite tool on the tool and have a kind of interface between the emulator and the tool. maybe on a far future but not for now.
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Dyzen Sprite Maker future Versions:

V1.0.0.1: A little bug fix of some stuffs.

V1.0.0.X: if i find some extra bugs or the V1.0.0.1 is rejected on the tool section, i will upload another version with all fixed.

V1.1.0.0: Allows Dynamic Sprites using Dynamic Z system.

V1.2.0.0: State Machine Maker to do the logic easier. Each state will have Start, Action and Transitions.
-Start: Something that happend when the state start.
-Action: Something that happend in each frame while you are using the current state.
-Transition: A state change to another state with a transition, that transition have a conditions or can be random.

V1.3.0.0: Allows interaction with sprites, fireballs, cape, yoshi tongue, etc, also flexible interaction with objects.

I will start V1.1.0.0 after finish Dynamic Z V4.0.
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Forum Index - SMW Hacking - Resource & Tool Releases - Snes Office: Set of Tools for Snes Developing

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